Hey everyone,

You can find the donate button in the menu šŸ™‚

It is with great anxiety I announce a new feature that has just gone live that tracks paypal donations and automatically triggers realm events based on rolling thresholds. These are standard realm events that benefit everyone, and at the moment there are only two automatic events:

  • 150% experience points
  • Double skill points

This is a crazy idea but hey, if it brings in the donations then I will add a lot more events such as boss spawns, potions being twice as effective, drop rate bonuses etc. Everything stacks too, so this could be really sweet if it takes off.

A “situation” in the PVP arena…

You can read all about the rewards and donate via the new button in game or here on the website via the link on the header. Check it out!

In other news, I borked the APK deployment to the Play Store again because its late so if you update and it is crashing, check the store and update again. My bad >.<

All the best everyone,

Liam

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Hey everyone,

Those of you who follow the project closely may be aware my living circumstances have been…Ā sub-optimal since the start of this project, and as a result developing the game has been to put it mildly… somewhat challenging. Well, I am working hard to resolve this and a lot of my time and effort right now is going into purchasing a house (I say purchasing, what I really mean is the bank is buying it for me and I’ll be paying them back for the next 25 years) and as such development has slowed to a crawl this week.

It is unlikely there will be any updates deployed over the next few weeks due to these circumstances, however should I be successful in my quest to acquire a roof over my head then development should speed up massively. I’ll have access to both a computer and a desk (on the luxury!), both of which are quite useful when trying to create a computer game šŸ™‚

Cheers.

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Hello everyone,

This update fixes some issues surrounding the PVP implementation and makes more areas PVP enabled to make things a bit more interesting.

  • Fix for targeting while moving
  • Fix for not being able to target attack a player if you already have another target
  • PVPĀ attack is now double tap instead of long-press
  • Long press now exclusively loots bags under other players / monsters
  • Fix for short skull time if you kill a player
  • New PVP zones:
    • Slime forest
    • Deeper Widow cave
    • Felwalkers
    • Inside Cyclopse plateau
    • Deepest Water Wyrm cave
    • Imp volcano

It is worth noting the patches that occurred last night as they are changes that are otherwise unlisted.

  • Mages and Rangers do full damage even when stood next to players (PVP only)
  • Knights do not throw knives at distance as it was preventing them from hitting their hardest (PVP only)

I’m sure there will be many more tweaks to come but this is a good start. Its interesting to already see little wars and guild arguments developing over hunting zones that are PVP enabled… suddenly it is very beneficial to form friendships and be part of a guild if you want to hunt effectively in the harder zones. I look forward to seeing how this pans out over the coming months, though I feelĀ Guilds may now be needed sooner rather than later šŸ˜‰

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Hey everyone,

So for those of you who haven’t been in game for a while the server has now been successfully migrated and Mirage now has high score lists for all skills as well as a bank for you to store your items and transfer them between characters šŸ™‚ But that was last weekend, and I have been working my ass off since then! What is new?

PVP carnage under the town

The game now has a basic PVP system. Certain zones (at the time of writing just Hell and a special fun zone underneath the town) are flagged as PVP arenas, and in them you can kill each other. To start attacking a player simply hold your finger / mouse down on them instead of tapping them and the game will realise you are being aggressive and attack them. Beware however, attacking a player who isn’t skulled will result in you receiving a skull icon and being locked out of safe zones! If this happens, the only way to lose it is to avoid all combat for 60 seconds. Attacking a skulled player does not skull you or lock you out of a safe zone.

Here’s a full list of the changes that went live today:

  • Long press to loot bags underneath players / monsters
  • NPCs no longer spawn on top of players
  • Plus and minus buttons for the stack slider
  • The account name system is now an email address system
  • Email verification implemented
  • New “PVP” map type (added to hell and a new arena under town)
  • New “Town” map type that lets you walk on other players
  • Long-press to attack / stop attacking a targeted player
  • Combat cooldown timer increased to 1 minute for pvp flagged players
  • Skull icon added for pvp flagged players (thanks Mombi!)
  • Show an icon if a map is PVP or Town
  • PVP flagged players cannot enter safe zones or logout
  • Added /time command to show the server time
  • Map chat title now reflects the type of zone you are in
  • Various fixes for the ban and mute commands

There are bound to be all sorts of weird and wonderful issues but we had to start somewhere;)

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