Month: April 2017

Let there be light!

Hey everyone 😀 The new lighting engine This week I am focusing on bringing darkness to Mirage. The second iteration of the new lighting system is now live and for the most part it is performing well. This has been a long time coming and we are in a tricky situation with Mirage as everyone needs to be able to see and sometimes there can be 100 players all in the same tiny area so it has to perform super efficiently. This new system seems to be performing well for the majority of devices, however I am aware there are[…]

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