Hey everyone,

Just a small server patch tonight.

Patch:

  • Food once again displays nourishment
  • Mage death strike chance increased back up to 5% (like pre-update)
  • Mages given base elemental resistances
  • Knights given base physical resistance
  • New server-side metrics stuff (news post coming about that in the near future)

New base Mage resistances

Screenshot Competition:

As the game moves forwards the screenshots in the google play store and on the website get further and further away from what the game now is. I’d like to replace them with newer screenshots showcasing how the game looks now, taken by real players! There are three categories for which I need some cool screenshots:

  1. Mobile
  2. Tablet
  3. PC

The best screenshots submitted for each device will be used in the play store and on the website, the winners will receive a unique in-game novelty item that will not be given out again (just like the duck smasher). To enter, post your screenshots along with the category as a comment on this news – you may enter one screenshot per category. Thanks and good luck!

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With the large recent update a bunch of stuff got a bit… messy, such as loot tables, spells and so forth. So, I set out to fix it.

  • Over 50 new items added
  • All monsters loot tables completely reworked from the ground up
  • All monsters spells tweaked and balanced
  • New monsters added, old zones refreshed
  • Fix for an issue with rendering certain NPC spells
  • Mog has entered the realm

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Just a small update today.

  • Fix for a nasty server side issue causing the game logic thread to consume 100% of a core
  • Monsters will no longer always spawn in the same spot
  • You can now actually trade more than 128 items at once
  • Stats screen skill percentages now round down
  • Behemoth zone is open
  • Behemoth respawn time reduced

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Hello everyone,

We are moving back to a frequent release cadence, hurray! In order to do this we need to somehow get from the year old code that is running live, which is going to take a while to phase in. I’m pleased to announce, that process starts today!

Poff

Changes

  • All new effects for the brand new elemental system
    • Player and NPC elemental resistances
    • NPC resists are available in the target NPC details screen
  • Hit / miss chance separated from block chance
  • All new item generation system
    • All existing items have been stripped of their bonus stats
    • Items can now drop with varying stats
  • Armour now has a classification which is tied to a vocation
  • The great item rework of 2017
    • Hundreds of new graphics and items added
    • Keep in mind no new items or monsters have been introduced in-game yet, but your items will likely have been renamed and be visually different
  • Monster sprite rework, all monster sprites have been polished up
  • Tablet support
  • NPC Spell system v1.0 implemented
    • directional spells
    • aoes
    • thrown spells
    • targeted spells
    • healing spells
  • NPCs now face their target when in combat
  • Item sell value is automatically calculated based on item roll
  • Item summary tables now always show the value of the item
  • Training weapons are now dictated by a flag
  • Only two bodies can be on each tile
  • Loot bag colours
    • Blue indicates an item drop
    • brown indicates a bag that has been opened
    • brown bags will always render underneath yellow bags, which will always render under blue bags
  • Sprite scaling is now dynamic
  • Migration to SendGrid, a third party email service so you will now actually get your activation / recovery emails
  • Integrated the server with Datadog for remote live monitoring

Bug Fixes

  • Fix for trading more than 128 items
  • Missing item sprites will no longer crash the client
  • Water liquid type monsters now splash water on hit
  • Fix for rare server crash on startup
  • Friendly NPCs no longer have AI
  • Players can no longer attack when stacked
  • Arrows now buff distance based on their statPoints value
  • Server side defences bolstered against specific packet modification attacks
  • Fix for arrow stacks going less than zero
  • Fix for the first hit of a retreating enemy always being yellow for mages and rangers
  • Fix for players loading into the wrong map when reconnecting as they die
  • Fix for pressing back during map transitions crashing the game
  • Selling the last item in your inventory now refreshes the view correctly
  • When depositing / withdrawing your last item the view now updates correctly
  • Ammunition is now consumed on all attacks

Cool 🙂

So on top of all this stuff there is a huge amount of code restructuring and technical debt being paid off. It should go without saying that there are likely a bunch of things broken so please be vigilant and report any issues you find on the forums. Enchanting is functionally completed, and I will be looking to roll it out in the very near future so we can really start playing with the elemental system properly. There are also a lot of map updates and the party system which have not been rolled out today – these will be coming shortly after a brief period of stability testing and bug fixing on the current version.

Liam

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