Hey everyone,

I have been toying with a new sort of “fun” little tweak to monsters today and I thought I’d release it and see what you all thought of it. It’s something that has been asked for by everyone for a long time and although it isn’t on the roadmap I figured what the hell and use it as an excuse to promote the new server gofundme at the same time 😉

You spammed for them, here they are

  • Every monster in the game can now spawn as a boss
  • Bosses are extremely rare, and will not happen frequently
  • Bosses guarantee a high currency drop
  • Bosses guarantee an equipment drop from the loot pool of the monster
  • If the equipment drop is for your vocation, it will have max stats and be soulbound
  • Bosses have double stats, but double the experience

There are multiple bosses for each monster so you’ll see some funny names I’m sure. At the very least, this should add a bit of flavour to the game and be a nice chance to get a perfect roll on a piece of equipment.


Hello everyone!

So, I have noticed recently that I get more and more little lags despite having a very small ping (I live very close to the server) and I decided to spend my time today investigating just exactly what was going on.

I started where you would always start in this situation, firstly by profiling the client, then by investigating the JVM locks / garbage collection sweeps… everything seems fine… okay, that’s annoying. I suspected it might be something to do with the massive networking changes I recently made so I try playing with that, logs everywhere… no? Still no clue.

It’s only when I look at the load average on the server and the amount of CPU usage when it becomes clear… our little server is having a 24/7 heart attack. It’s time to retire the old girl and replace her with something significantly better. I’ve priced up a new machine that I think will carry us through to release and it comes in at just over £1500! Ouchie.

So! At the end of the month I am going to buy a new server and retire our old one, and if you would like to help I have set up a gofundme! Regardless of how close we get to the target I will be buying the server, so this is just more of a way for you guys to help out if you want to. If you don’t want to, that’s cool too!


See you on the other side 🙂


Hey everyone, a small server-side-only hotfix patch just went live to address some issues found since yesterday’s update.

Clawing my way through the updates
  • Ghosts now no longer have heal for realsies
  • Replacing an enchant no longer retains the previous one
  • All double enchanted items have had their first enchant removed
  • Fix for client crash on equipping the 100 skill back reward


Hey everyone,

This update addresses various concerns with the new resistances and the affects on balance this has had on both the game and its economy. Most materials now have a use for one enchant or another, and the resistances and monster balance has been tweaked universally across the game to make it closer to how it was prior to mob defence being removed, but without taking any damage away from anyone.

The ice slimes have built a nice extension to their dungeon
  • Fire wyrms now attack with fire
  • Ghosts no longer heal
  • Parker and Shell are open for business
  • All non-damage enchant recipes changed
  • Physical resist removed from most mobs
  • Most mobs stamina increased by 10% to compensate for increased damage due to monster defence removal
  • Fix for using a potion on death
  • Fix for an appearance exploit with skill-gated outfits
  • Server maintenance
  • Various map tweaks

This is a continuation of some refinements and progression around enchanting and adjusting to how it has affected the game. I have become increasingly aware that the start of the game (from levels 1 – 30) has really fallen behind in terms of quality and content when compared to the rest of the game, so I am going to take some time to address that this week. You can thank Egon for helping the water slimes expand their dungeon 🙂 As always, report any issues on the discord – cheers.