Author : Fhox

PTR 0.7.0 Build 26 released!

Hiho everyone, Got some good fixes and quality of life changes in today. Please do keep sending bugs and feedback via Discord, it is extremely helpful 🙂 I am rolling out an update today as I wanted to fix a couple of prominent issues that have been causing problems on the PTR, as well as test a new approach to scaling the game on Desktop. Bugs NPCs now correctly respawn in all circumstances Pathfinding now correctly ignores safe zones if the creature is PZ locked Changes Players can no longer log-in on top of NPCs in areas where players can[…]

PTR Build 25

Hello everyone, I have unfortunately been very unwell for the last 10 or so days, spending most of that time in bed sleeping… but although still a bit on the delicate side I am feeling much better now so it’s time to get back to cracking on with things 🙂 Ruhin is no longer able to be spawned by players Ruhin will respawn wherever he is killed Creature lighting is now handled server-side Ruhin will turn on his torch when leaving a town, and turn it off when entering another The language selector now displays languages in the current locale[…]

PTR Build 24

Hello, another day another build 🙂 Today’s changes have been mainly focusing on further refining how pushes work and further improving NPC behaviour and interaction, specifically around combat interactions with other NPCs and what happens when a friendly NPC finds itself no longer in combat. Pushes now prefer to push creatures away from the creature performing the push, and only fall back on swapping places should all other surrounding tiles not qualify. Factional alignments defined explicitly, Monsters will now fight Ruhin & Emberton NPCs. NPCs in the Nexus flagged as passive and immovable. Fix for direction changes being re-broadcast back[…]

PTR Build 23

Hello everyone! This is a further iteration of the movement code rewrite in build 22, with a lot of changes focused around addressing the rubber banding experienced when being pushed by other players or NPCs while moving yourself. Changes Fairly aggressive rewrite of client-server movement sync netcode Client logic change to prevent players performing inputs when they are the subject of a push Players can no longer instantly push other players NPCs can be pushed in towns and safe zones if they aren’t flagged as unpushable (guards, ruhin, for example) Passively wandering NPCs will return to their spawn if they[…]

PTR Build 22

Hello everyone! This is an exciting one for me 😀 There was no PTR update last Friday due to live stuff, but hopefully this makes up for it. Changes Complete rewrite of player and NPC movement on the server, unifying logic. NPCs can now push other creatures (if they have to), when they are returning to spawn. Players can now push NPCs that are at least 10 levels lower than they are when outside of town. NPCs can be flagged as unpushable (town guards, patrols, for example). Ember Guards conversations now happen every 30 minutes. NPC “passively wander around” decision[…]

Version 0.6.58 Released!

Hey everyone, This is a boring release mandated by google as they have a new version of their billing library I have to be using before November. I’ve snuck in a cheeky fix for an issue that has been annoying me for a while also. Android Billing Library v5 Changes to how purchases are handled client side, hopeful of reduction in failed purchases Equipment that has a higher level than you will no longer provide any stats Client runs on OSX without -XstartOnFirstThread VM parameter That’s all 🙂Fhox Edit Oh boy. So there were layers of issues here caused by[…]

PTR Build 21

Hello everyone! It is Friday, and everyone know what Friday means 😀 What has changed? Commands: /vocation added to /help GMs are able to run PTR commands on live UI: Creature level on the target button is now dynamically positioned Whisper channels now show DEV, Helper, and Supporter status Player name in all chats now updates when they change vocation Player details screen now always shows the active vocation Party UI updates with vocation changes Friends list updates with vocation changes Getting slapped now produces the correct chat output AI: NPCs are now awake if players are 2 chunks away,[…]

PTR Build 19

Hello everyone, It’s Friday again and you know what that means… time for another PTR build! This is my first week working in the office, and I have to say my productivity has gone through the roof without the distractions of home. What has changed? PTR Commands: /mastery to set any mastery to any level /magic to set any magic to any level /nourishment to set nourishment /hp to set health /resource to set current resource (aliases: /rage, /mana, /focus) /supporter to toggle supporter status /vocation to switch between vocations when out of combat GM Commands: /invincible toggles invincibility /infiniteattack[…]

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