Hello everyone,

Unfortunately today I have had to take the server offline until further notice due to an issue with the PayPal donation system that is resulting in significant costs being incurred initially to the donation pot I use to fund the server, but also potentially if the costs get high enough to wipe that out to me personally also. I have a mortgage to pay and a family to look after, so as this looks like it could potentially threaten our financial security Mirage will be offline until I can evaluate the extent of the damage.

This is a very targeted and deliberate thing, I believe the intention was simply to get “free events”, however the additional costs incurred that are passed directly on to me are massive and PayPal has absolutely no protection around the sale of online services and though they can see what is happening and how they are doing what they are doing, their policy is to side with the consumer in online service cases and they cannot shield me from the fees so this could potentially really hurt me financially.

Mirage will be back online ASAP with the donation system ripped out, but please appreciate in the interim I have to act in the interest of my families financial security so until I know where we stand and the extent of the cost of this it is much safer for me to keep the server offline. I will manually trigger some donation events when the server comes back online to compensate for this period of downtime.

It goes without saying your characters, items etc are all safe and backed up and aren’t going anywhere.

Sincerest apologies,



As is the norm, Mirage has shut down for 24 hours over Christmas day. This isn’t for server maintenance, upgrades, or anything like that – it’s simply… I have the ability to interrupt the casual mobile gaming habit of 10,000 (average sign-in per day stat) people on a day when they are likely to be in a room with family they otherwise don’t see the rest of the year, so I choose to do so. Not trying to prove anything, just something I decided to do on the first year and it’s become a bit of a tradition 🙂

Thank you so much to everyone who logs in and makes an effort to contribute and build the community in-game. Seriously, I bloody love you guys.

Merry Christmas!

Liam, Mombi, Egon, and the CM team <3

Dear players,

I’d like to take an opportunity to explain the current state of things, and what is happening with regards to continued development of Mirage into 2019. You may have noticed a few community changes in the last weeks, namely:

  • Deletion of the community Facebook
  • Removal of Reddit
  • Wiki link taken down
  • Forums closed

On the surface this might look like the behaviour of a product / service that is shutting down. On the contrary, this is simply me realising that there were far too many community hubs for me to manage. People would constantly try and reach out to me or the moderator team through facebook, reddit or the forums and basically get no response because I just didn’t ever really look at them. The net result of this is a lot of people left feeling like they got really shitty support or deliberately ignored, which is something I don’t want to happen going forwards. The wiki link has been dropped simply as it has outdated information, and is directly tied to a subreddit I no longer support.

A sign of things to come

So aside from the removal of a bunch of community pages, what else is going on? Well, the real aim of all this is to get a handle on everything so myself, the moderation team, and you (the players) are in a more solid position going forwards. With that in mind, a few things are going to happen over the next few weeks:

Improved Support

  • Realm Rules will be moved out of the forums and onto the website
  • Support section of the website with FAQs and a form to contact Char by email with any issues
  • Addition of a Manual to the website, which will explain the mechanics of the game in detail and help answer questions new players might have

Reworked Donations

  • Rework of how players donate to the project:
    • Removal of Paypal as a payment method
    • Removal of the cyclic realm bonus mechanism that is poorly understood
    • Addition of usable scrolls in-game which will grant specific realm-wide bonuses
      • These can be freely traded
      • You can just buy the realm bonus scrolls you want instead of relying on the RNG of the current donation system
      • All buffs affect everyone playing just like now
      • Gender and Name change scrolls will also be available, the latter at a reasonable cost
    • Addition of in-game store, where you can buy these scrolls using google play


The development and management of Mirage as a project over the years has largely been a mess. A poorly supported mess with little direction, at that! The game in it’s current form is effectively a proof of concept, and has a number of engine limitations as a result of how it was built in a reasonably rushed and exploratory way (my first game and all that). That said, it has found a place in the Play Store and many of you continue to enjoy it despite it’s shortcomings – which is awesome. I think it’s time this stuff started getting ran properly.

With that in mind…

I started work some time ago rewriting the whole game from scratch. New client, new server, new technology, new engine. The aim here is to remove the limitations and built some real foundations that are going to make it easy to build and extend the game properly – to make it possible to actually build the game I originally set out to realise. It is still relatively early days with the new engine, though I can say the fundamental client and server architecture is looking great and I am very close to having something we can log into and run around in. One of the largest changes is the world will be one big consistent map rather than lots of small ones – this is something I have always wanted but did not have the patience to engineer the first time round.

How is this relevant to improving the website and ripping out paypal donations? Well, really attacking this game as a serious Indie project is going to take a hell of a lot of blood sweat and tears and I want to make sure the current version of Mirage and it’s players (you guys!) are taken care of while I do it. It’s about making sure the old house doesn’t fall down while you build the new one, and embracing this opportunity to turn over a new leaf – treating the game and it’s community with the respect it deserves, taking the attitude of “no compromises, do it properly” from the new engine and applying it to Mirage on the whole.

When can we see the new stuff?

As soon as I have something cool to show you, I will. In the mean time the donations patch should land mid-december, expect some new content along side it to keep the wheels turning.

Thanks for reading,


I’m still backpacking through Italy at the moment but found myself on a long delayed train to Milan today so got the laptop out and started going through my backlog of stuff to fix.

Greetings from Florence

  • Fixed level-up font scaling
  • Fix critical hit font scaling
  • Ignored players now stay ignored between sessions
  • Fix for crash on looting 0 items
  • Fix for several target details screen bugs
  • Fix for negative stat modifiers showing two – signs in stats screen
  • Fix bodies not inferring scale from sprite scale
  • Monsters can no longer spawn in invalid locations
  • Buffed volley damage
  • Reduced PVP damage by 25%
  • Reduced damage variance
    • Damage bonus wobble reduced to 10% down from 20%
    • Crit damage reduced to 1.5x down from 2x
  • Fire Wyrms no longer bleed water
  • Copper gloves now weigh something
  • Duck smashers are no longer stackable
  • Greatly increased money drops in the abyss
  • Abyss monsters now drop high tier knight gear instead of the behemoth drops
  • Water slimes exp nerfed
  • Orc mage exp buffed

I’m sure I’ve forgotten some stuff but this is the main gist of it.



I had some time on the plane to implement a few quality of life changes to the client, these are now released to the play store and available via the download page.


  • In-game text scale
  • Health bar scale
  • Option to only show monster names and target name
  • Option to only show hp bars of injured creatures

If you don’t like the new default preferences or want to adjust them further, you can change them in the main menu. Also, yesterday the following went life:

  • Patch for walls not blocking correctly in new zone
  • Fix for chat text box not getting focus when full screen
  • Fix for back add-on UI showing colour selector
  • New level 70 area
  • 5 new high level mobs with all new items
  • Bosses revamped


Long time no see Mirage!

Lots of new unlockable outfit addons

  • Genders implemented
  • Lots of new hairstyles, for both male and female characters
  • A lot of new sprite addons and hats, everything is unlockable at different levels and skill levels
  • Seasonal hats
  • Sudden death and triple shot are now usable in PVP (mages are OP again)
  • Players over level 100 will scale every 10 levels so they stand out from the crowd
  • /home command to return to town
  • The bum (our sovereign merchant) now has a box in town to stand at for conducting his trades

Next patch will bring new monsters and items to the game for high level players.


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I have always been good at a few things in life… coding, managing small communities with an iron fist, excessive swearing, and last but not least – drinking. As Mirage Realms grows, the challenges it faces grow with it… and I think its safe to say at this point, providing good customer support for this game has for a long time now been well beyond my capabilities. If you were lucky your pleas for support have been ignored, if you are unlucky I might have told you to eat a bag of dicks.

The bottom line is we are reaching a popularity where this kind of banter / completely inept support is just no longer feasible. Enter stage left – Char.

Char is going to be the new face of Mirage Realms to the community. She is a highly compassionate (and sober) people person that is way way waaaaay more suited to this side of things than I am. Over the next couple of weeks we are going to work together to hand over things like the twitter and facebook page to her, as well as get her set up to post news here on the website, respond in the forums, be reachable at a new support email address and eventually be linked into an in-game ticket system.

She’s going to become the buffer between me and you guys, which is going to be a really good thing for everyone. She has the time and the patience to read and respond to every question, email and tweet – and I have the time and the patience to respond to her. This means when she can help you directly she will, and when she can’t she will ask me and I will be compelled to assist.


Someone will be reading your emails, facebook posts, tweets and forum posts and responding to them very soon. That someone is called Char, and I’m certain you are all going to love her 🙂 As I start to look towards making Mirage an actual real game wot’ people give money for, me and Char want to make sure we provide excellent customer service and really look after the people funding this thing as we’ve both been on the end of world-class shitty support for something we love (not mentioning any names CIPSoft you assholes) and I don’t wish to inflict that on my own players.

Love you all n’stuff

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Hey everyone,

Just a small server patch tonight.


  • Food once again displays nourishment
  • Mage death strike chance increased back up to 5% (like pre-update)
  • Mages given base elemental resistances
  • Knights given base physical resistance
  • New server-side metrics stuff (news post coming about that in the near future)

New base Mage resistances

Screenshot Competition:

As the game moves forwards the screenshots in the google play store and on the website get further and further away from what the game now is. I’d like to replace them with newer screenshots showcasing how the game looks now, taken by real players! There are three categories for which I need some cool screenshots:

  1. Mobile
  2. Tablet
  3. PC

The best screenshots submitted for each device will be used in the play store and on the website, the winners will receive a unique in-game novelty item that will not be given out again (just like the duck smasher). To enter, post your screenshots along with the category as a comment on this news – you may enter one screenshot per category. Thanks and good luck!

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With the large recent update a bunch of stuff got a bit… messy, such as loot tables, spells and so forth. So, I set out to fix it.

  • Over 50 new items added
  • All monsters loot tables completely reworked from the ground up
  • All monsters spells tweaked and balanced
  • New monsters added, old zones refreshed
  • Fix for an issue with rendering certain NPC spells
  • Mog has entered the realm

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Just a small update today.

  • Fix for a nasty server side issue causing the game logic thread to consume 100% of a core
  • Monsters will no longer always spawn in the same spot
  • You can now actually trade more than 128 items at once
  • Stats screen skill percentages now round down
  • Behemoth zone is open
  • Behemoth respawn time reduced

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