Author : Fhox

Version 0.7.0 PTR Build 12

Hello everyone, This build is a bit different in that I have removed over 45000 lines of code! What has changed? PTR Database has been wiped due to back-end changes to data structure Code has been removed in it’s entirity for the following: Items Equipment Spells Hotkeys Highscores NPCs Monsters Skills (melee, defence, magic and distance) Complete redesign of how the client manages it’s in-game UI All stats have been completely reworked as per the new maths backing the game’s progression and combat Totally new stat foundation Effective stats are the aggregation of your equipment, magics, masteries and vocation stats[…]

Version 0.7.0 PTR Build 10

Greetings! This is the last boring stuff PTR build, yay! Aside from any necessary fixes for these changes, we are now feature complete on the basic platform stuff and can now move on to working on skills, attributes, monsters, items, cutscenes, quests, etc. What a mission this has been. In the future, trusted long time players will be awarded the helper role to help them stand out to newer players. This rank is visible via the player details screen and in the help channel. What has changed? Internal changes to packet execution stuff Server side, keep an eye out for[…]

Version 0.7.0 PTR Build 9

Hello! Lots of bug fixes and various extensions of the previous release. What has changed? Punishment comment min length brought in line with punishment revoke comment min length Friends: If a friend’s name has changed, it is updated when they come online If your friend’s name has changed and they are online when you login, it is updated Minutes remaining on an active ban is now correctly displayed Fix for being unable to delete characters Leading and trailing whitespace and newlines is trimmed from ban and revoke comments Warnings no longer display a duration and now always last for 5[…]

Version 0.7.0 PTR Build 8

Hiho everyone, crawling closer to working on new content and systems but not quite there yet. I had some difficulty getting this build out of the door for a few reasons. Re-implementing the punishment system caught me a bit off guard because of all the cases it had to cover… punishments are account level, but when a punishment is given or revoked players might be online, offline, in the character selection screen, or on another character on the same account, and all of these cases didn’t fit well with my whole “load the data once, edit it all in memory[…]

Version 0.7.0 PTR Build 7

Hello everyone, Daily PTR update with some fixes and bits and pieces. What has changed? Significant expansion of the in-game outfit colour palette (72 colours, up from 23) Server enforcement of the new palette Fixed the issue with people going invisible when other players went down holes (lol) Whispering works at level 1 on PTR builds Re-implemented parties, with database access occurring outside of the engine thread Localisation changes as per community submissions What to test? Parties: You can start parties You can invite other players You can kick other players You can pass leadership You can chat with others[…]

Version 0.7.0 PTR Build 6

Hello everyone, Unfortunately I have had covid (again?!) for the last week and managed to get very little done… this is genuinely turning out to be the worst year of my life for health, and the game’s development is suffering bigtime for it. oh my god. Anyway… What has changed? Various new translations and tweaks as submitted by the community English language should now work for players with a default other language Fix for unresponsive UI if there’s a connection issue entering the game world Player appearance colour data now uses hex colour codes instead of hard-coded R-G-B values Player[…]

Version 0.7.0 PTR Build 5

Hello everyone, This build of the PTR adds several new langauges as well as an overhaul of how forms and buttons are layed out throughout the entire UI so text should fit neatly regardless of language in most circumstances. What has changed? Added new languages: French Polish Russian (this is missing a lot of translations, likely needs redone from scratch) Spanish Reworked UI to be more dynamic All text buttons in the UI should now dynamically size to their text where appropriate Forms should dynamically size their labels Fixed the empty inventory message not displaying What to test? Buttons throughout[…]

Version 0.7.0 PTR Build 4

Hiho everyone, Build 4 is now live and introduces localisation support throughout the client. Some languages are now implemented thanks to community translators, and more are sure to come. The client will default to the locale of the device it is running on, and if a language bundle for that locale can not be found it will default back to English. Words and phrases that are missing from language bundles will also default back to English. What has changed? Implemented UI language support everywhere I could see the use of English Added stateful response codes to account creation to correctly[…]

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