Major Release 0.5.18

Hello everyone!

This is the largest content update the game has ever received, and it is now live. Thank you very much to everyone who helped out with testing, there are so many changes it’s easier to just summarise.

Starting to look like an actual game!
  • New bag sprites, these will likely change again as they are… large
  • Italian and Dutch chats added
  • Healing runes have projectile effects
  • Core engine change to separately track players and NPCs when performing collision checks
  • You can no longer walk on top of NPCs in town
  • Maximum walking speed limit removed
  • Player movement speed increase per level reduced
  • Base walking speed is now equivilant to a level 30 player previously
  • Extended UI font to allow for cross language discussion (accents on letters, russian, etc) – some of these symbols don’t yet work with the in-realm font, this will be fixed in the future
  • Textboxes in the UI are a new widget specially written to support the new extended font
  • New player names can only contain letters and spaces
  • A number of new monster abilities have been implemented
  • The engine now supports stitching large zones together in an offset way
  • Many new food items added
  • Food drops added to many monsters
  • Beer
  • Weapons and armour now sell to shops for twice as much
  • Currency drops doubled for all monsters up to level 40
  • High level monsters have been rebalanced / weakened where necessary
  • New level 40, 80, 90, and 100 areas added
  • Many new monsters added
  • Many new items added
  • Significant overhaul of the world map, with old zones being reworked and new zones added
  • Abyss castle has opened it’s gates
  • Boss monsters now reward everyone involved in the fight
  • There is a surprise behind a level 125 gate in abyss that will reward everyone who hits it… I recommend taking a lot of people
  • Many monsters tweaked / reworked and rebalanced
  • A lot of map fixes, far too many to try and list
  • Where large safe zones exist on maps, we have tried to make it somewhat visually obvious
  • Char has significantly lowered the cost of healing runes to make them a viable alternative to potions and encourage mages healing other players when hunting
  • Char has halved the cost of her damaging spell runes

I’m sure there’s things I have forgotten, this is such a big change. There is something in here for everyone so I hope you all enjoy it. As always please report any issues in the discord 🙂

Update: The APK is now available for download directly from the website. Google are now stating that updates may take up to 7 days to roll out from the play store… obviously that is absolutely ridiculous and pretty much kills this project – so for now, if you know how to do it, you can install the APK maually instead of waiting.

Foxish