PVP Released

Hey everyone,

So for those of you who haven’t been in game for a while the server has now been successfully migrated and Mirage now has high score lists for all skills as well as a bank for you to store your items and transfer them between characters 🙂 But that was last weekend, and I have been working my ass off since then! What is new?

PVP carnage under the town

The game now has a basic PVP system. Certain zones (at the time of writing just Hell and a special fun zone underneath the town) are flagged as PVP arenas, and in them you can kill each other. To start attacking a player simply hold your finger / mouse down on them instead of tapping them and the game will realise you are being aggressive and attack them. Beware however, attacking a player who isn’t skulled will result in you receiving a skull icon and being locked out of safe zones! If this happens, the only way to lose it is to avoid all combat for 60 seconds. Attacking a skulled player does not skull you or lock you out of a safe zone.

Here’s a full list of the changes that went live today:

  • Long press to loot bags underneath players / monsters
  • NPCs no longer spawn on top of players
  • Plus and minus buttons for the stack slider
  • The account name system is now an email address system
  • Email verification implemented
  • New “PVP” map type (added to hell and a new arena under town)
  • New “Town” map type that lets you walk on other players
  • Long-press to attack / stop attacking a targeted player
  • Combat cooldown timer increased to 1 minute for pvp flagged players
  • Skull icon added for pvp flagged players (thanks Mombi!)
  • Show an icon if a map is PVP or Town
  • PVP flagged players cannot enter safe zones or logout
  • Added /time command to show the server time
  • Map chat title now reflects the type of zone you are in
  • Various fixes for the ban and mute commands

There are bound to be all sorts of weird and wonderful issues but we had to start somewhere;)

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