Hello everyone,
We are moving back to a frequent release cadence, hurray! In order to do this we need to somehow get from the year old code that is running live, which is going to take a while to phase in. I’m pleased to announce, that process starts today!
Poff
Changes
- All new effects for the brand new elemental system
- Player and NPC elemental resistances
- NPC resists are available in the target NPC details screen
- Hit / miss chance separated from block chance
- All new item generation system
- All existing items have been stripped of their bonus stats
- Items can now drop with varying stats
- Armour now has a classification which is tied to a vocation
- The great item rework of 2017
- Hundreds of new graphics and items added
- Keep in mind no new items or monsters have been introduced in-game yet, but your items will likely have been renamed and be visually different
- Monster sprite rework, all monster sprites have been polished up
- Tablet support
- NPC Spell system v1.0 implemented
- directional spells
- aoes
- thrown spells
- targeted spells
- healing spells
- NPCs now face their target when in combat
- Item sell value is automatically calculated based on item roll
- Item summary tables now always show the value of the item
- Training weapons are now dictated by a flag
- Only two bodies can be on each tile
- Loot bag colours
- Blue indicates an item drop
- brown indicates a bag that has been opened
- brown bags will always render underneath yellow bags, which will always render under blue bags
- Sprite scaling is now dynamic
- Migration to SendGrid, a third party email service so you will now actually get your activation / recovery emails
- Integrated the server with Datadog for remote live monitoring
Bug Fixes
- Fix for trading more than 128 items
- Missing item sprites will no longer crash the client
- Water liquid type monsters now splash water on hit
- Fix for rare server crash on startup
- Friendly NPCs no longer have AI
- Players can no longer attack when stacked
- Arrows now buff distance based on their statPoints value
- Server side defences bolstered against specific packet modification attacks
- Fix for arrow stacks going less than zero
- Fix for the first hit of a retreating enemy always being yellow for mages and rangers
- Fix for players loading into the wrong map when reconnecting as they die
- Fix for pressing back during map transitions crashing the game
- Selling the last item in your inventory now refreshes the view correctly
- When depositing / withdrawing your last item the view now updates correctly
- Ammunition is now consumed on all attacks
Cool 🙂
So on top of all this stuff there is a huge amount of code restructuring and technical debt being paid off. It should go without saying that there are likely a bunch of things broken so please be vigilant and report any issues you find on the forums. Enchanting is functionally completed, and I will be looking to roll it out in the very near future so we can really start playing with the elemental system properly. There are also a lot of map updates and the party system which have not been rolled out today – these will be coming shortly after a brief period of stability testing and bug fixing on the current version.
Liam