Version 0.1.350 released!

Hello everyone,

We are moving back to a frequent release cadence, hurray! In order to do this we need to somehow get from the year old code that is running live, which is going to take a while to phase in. I’m pleased to announce, that process starts today!

Poff

Changes

  • All new effects for the brand new elemental system
    • Player and NPC elemental resistances
    • NPC resists are available in the target NPC details screen
  • Hit / miss chance separated from block chance
  • All new item generation system
    • All existing items have been stripped of their bonus stats
    • Items can now drop with varying stats
  • Armour now has a classification which is tied to a vocation
  • The great item rework of 2017
    • Hundreds of new graphics and items added
    • Keep in mind no new items or monsters have been introduced in-game yet, but your items will likely have been renamed and be visually different
  • Monster sprite rework, all monster sprites have been polished up
  • Tablet support
  • NPC Spell system v1.0 implemented
    • directional spells
    • aoes
    • thrown spells
    • targeted spells
    • healing spells
  • NPCs now face their target when in combat
  • Item sell value is automatically calculated based on item roll
  • Item summary tables now always show the value of the item
  • Training weapons are now dictated by a flag
  • Only two bodies can be on each tile
  • Loot bag colours
    • Blue indicates an item drop
    • brown indicates a bag that has been opened
    • brown bags will always render underneath yellow bags, which will always render under blue bags
  • Sprite scaling is now dynamic
  • Migration to SendGrid, a third party email service so you will now actually get your activation / recovery emails
  • Integrated the server with Datadog for remote live monitoring

Bug Fixes

  • Fix for trading more than 128 items
  • Missing item sprites will no longer crash the client
  • Water liquid type monsters now splash water on hit
  • Fix for rare server crash on startup
  • Friendly NPCs no longer have AI
  • Players can no longer attack when stacked
  • Arrows now buff distance based on their statPoints value
  • Server side defences bolstered against specific packet modification attacks
  • Fix for arrow stacks going less than zero
  • Fix for the first hit of a retreating enemy always being yellow for mages and rangers
  • Fix for players loading into the wrong map when reconnecting as they die
  • Fix for pressing back during map transitions crashing the game
  • Selling the last item in your inventory now refreshes the view correctly
  • When depositing / withdrawing your last item the view now updates correctly
  • Ammunition is now consumed on all attacks

Cool 🙂

So on top of all this stuff there is a huge amount of code restructuring and technical debt being paid off. It should go without saying that there are likely a bunch of things broken so please be vigilant and report any issues you find on the forums. Enchanting is functionally completed, and I will be looking to roll it out in the very near future so we can really start playing with the elemental system properly. There are also a lot of map updates and the party system which have not been rolled out today – these will be coming shortly after a brief period of stability testing and bug fixing on the current version.

Liam

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