It’s official, I have started work on the spells update.
The first fleeting pass over the server code involved a lot of refactoring to break out how the game actually performs “attacks” from the auto-attack system it uses so to test this I have implemented a few passives for each class. I know every time I add something knew that affects gameplay like this we all like to go “the sky is falling and omg my class is now the worst ever how will Mirage ever survive all is lost blahdy blah” and all that crap but please before the various idiots rear their stupid faces in the forums, this time, for the love of god – please understand – this is temporary and just an easy way for me to force you all to put some new server code through its paces.
The AOE passives will not function in PVP yet, and will not survive the spells update. This is a test 🙂
Passive abilities are a thing
- Knights have a 25% chance to whirlwind
- Mages have a 5% chance to throw a meteor
- Mages AOE has been upgraded to the new framework
- Rangers have a 15% chance to volley
Have fun and please report any bugs you find on the forums!