Version 0.5.1 Released!

Hello everyone!

It’s been some time since the game received any real gameplay changes, and with spells just around the corner now is a perfect opportunity to pre-test some of the things I have been working on.

More hotkey slots have been added so mages can easily use different runes
  • Spell engine implemented
  • Runes added to the game that can trigger spell effects
  • New hotkey slots added
  • New UI to manage hotkeys added
  • Charlotte is selling runes (at expensive prices) for testing purposes
  • Fix for purchasing too much cheese crashing the client
  • Bank items now stack correctly across characters (withdraw and re-deposit to fix existing split stacks)
  • Passive abilities have been removed for all vocations

Runes are consumable items that use the new spell system to activate effects. You can hit monsters and players with them, and they require a certain magic level to cast (all classes will be able to level magic when the spells update lands).

There is a new UI for managing your on-screen hotkeys

In the future they will not be purchasable from the store, they will be purely player crafted! They are in store now to give everyone a chance to test the spell engine for me leading up to the spells update. When the spell update is launched, all existing runes in the game will be deleted so don’t stock up too much before Christmas!

All of the runes available have basic attack / heal effects, and it is worth mentioning that healing runes can be used on other players! If you have a player targeted and you are not attacking them, casting a healing rune will heal them – otherwise it will heal you. Simples.

I look forward to seeing you guys go nuts with this in-game and will continue to work on the spell and party system leading up to Christmas. See you soon!

Foxish

Edit: A small client patch has been released that fixes a UI issue with the hotkeys laying out incorrectly in horizontal mode.

Edit 2: Server patch is now live for a bug that meant you couldn’t heal yourself with a rune after a friendly targeted player died, it was due to an issue that must have been in the game for a very long time (people passively targeting players did not have their target cleared if that player died).