Month: January 2020

Client patch 0.5.8 (b)

Morning chaps, This is a small client patch to address an issue affecting android users on KitKat or lower not being able to enter the game due to a client crash. A library added in the last patch was leveraging a piece of API only introduced in Lollipop, so I have rolled that library back[…]

Midnight server patch

Hey everyone! A server patch has just gone live that adds special handling around server shutdowns. From now on when the server shuts down the following happens: All active events are cancelled New events cannot be activated during the shutdown Players who activated the now cancelled events receive fresh scrolls back in their inventory Even[…]

Client Patch 0.5.8 (a) released!

Hey everyone, Today’s client update is full of fixes around the Play Store integration. A small number of players have experienced an issue where they purchase a scroll but don’t receive it – I have reproduced this edge case and worked around it. In addition, the client now has patching support for updates like this[…]

Performance / Bug Fix sweep

Evening everyone! It has been quite the 18 hours or so since the app store went live, the positivity shown by you guys and adoption of the new scrolls by the community has honestly blown me away. With that said, we saw some performance issues today with over 400 players online and there have been[…]

Android in-app purchases are live!

Hello everyone! I am now working part-time, giving me one day a week to spend dedicated to Mirage. Over the new year I have met with business minded folks and spoken to my accountant, and they made it clear to me what my immediate priority had to be. I know it isn’t super fun stuff,[…]

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