Month: October 2022

PTR Build 23

Hello everyone! This is a further iteration of the movement code rewrite in build 22, with a lot of changes focused around addressing the rubber banding experienced when being pushed by other players or NPCs while moving yourself. Changes Fairly aggressive rewrite of client-server movement sync netcode Client logic change to prevent players performing inputs[…]

PTR Build 22

Hello everyone! This is an exciting one for me 😀 There was no PTR update last Friday due to live stuff, but hopefully this makes up for it. Changes Complete rewrite of player and NPC movement on the server, unifying logic. NPCs can now push other creatures (if they have to), when they are returning[…]

Version 0.6.58 Released!

Hey everyone, This is a boring release mandated by google as they have a new version of their billing library I have to be using before November. I’ve snuck in a cheeky fix for an issue that has been annoying me for a while also. Android Billing Library v5 Changes to how purchases are handled[…]

PTR Build 21

Hello everyone! It is Friday, and everyone know what Friday means 😀 What has changed? Commands: /vocation added to /help GMs are able to run PTR commands on live UI: Creature level on the target button is now dynamically positioned Whisper channels now show DEV, Helper, and Supporter status Player name in all chats now[…]

PTR Build 19

Hello everyone, It’s Friday again and you know what that means… time for another PTR build! This is my first week working in the office, and I have to say my productivity has gone through the roof without the distractions of home. What has changed? PTR Commands: /mastery to set any mastery to any level[…]

Scroll to top