Month: November 2022

PTR 0.7.0 Build 27 Released!

Hiho everyone, It’s Friday so it is PTR time! I have done a bunch of little PTR releases this week so this isn’t the feature packed Friday release we usually have, but in the spirit of working in sprints here it is anyway. This release includes a bunch of back-end data structure changes for the[…]

PTR 0.7.0 Build 26 released!

Hiho everyone, Got some good fixes and quality of life changes in today. Please do keep sending bugs and feedback via Discord, it is extremely helpful 🙂 I am rolling out an update today as I wanted to fix a couple of prominent issues that have been causing problems on the PTR, as well as[…]

PTR Build 25

Hello everyone, I have unfortunately been very unwell for the last 10 or so days, spending most of that time in bed sleeping… but although still a bit on the delicate side I am feeling much better now so it’s time to get back to cracking on with things 🙂 Ruhin is no longer able[…]

PTR Build 24

Hello, another day another build 🙂 Today’s changes have been mainly focusing on further refining how pushes work and further improving NPC behaviour and interaction, specifically around combat interactions with other NPCs and what happens when a friendly NPC finds itself no longer in combat. Pushes now prefer to push creatures away from the creature[…]

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