Month: January 2023

PTR v0.7.0 Build #32 Released!

Hey everyone! This week has been a productive romp through all kinds of bits and pieces. Firstly, the spell system now supports channelled spells. These are spells that perform an effect over the duration of their cast time – for example, in the above screenshot you can see our first test spell Volley is firing[…]

PTR 0.7.0 Build #31 Released!

Hello! We have made it this far into the games development without ever using something called shaders. To a game developer, this statement might sound insane… and now I am learning about shaders I tend to agree. Why the sudden interest in shaders? Well, since development began I have been fighting issues with rendering and[…]

PTR 0.7.0 Build #30 Released!

Hello everyone, For those who don’t follow the Discord #announcements that closely, I was unfortunately unwell for a time through December and early January, but am now feeling a lot better and am back to work. With work, comes updates 😀 This sprint was focused heavily on re-implementing a spell framework, with an enthasis on[…]

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