News

Phase 2 of the Support Helpdesk

Hey everyone! I am really pleased to see players have started using the new helpdesk and we have been able to help a number of people with Play Store purchases and other issues. To build on this… Phase 2 of the new support helpdesk is now live! What on earth is phase 2? What is[…]

New Website Host & Support System

Hello everyone, It has been a while hasn’t it. I have just finished migrating the website away from Godaddy to a new ethical host in the UK, you should hopefully notice the website is significantly more responsive and we no longer have to worry about frustrations like SSL certificates expiring. In addition, today we are[…]

Version 0.8.9 Released!

Hello everyone, It would appear I have not been posting update news on the website for quite some time, not sure why I started rolling stuff out without posting about it but hey ho, lets put a stop to that. I have just returned from a 3 week haitus while I was looking after a[…]

Version 0.6.67 Released!

Hello chums. I haven’t been updating the website with the latest releases as the changes have been largely back-end “boring” things. Now we are getting to client and gameplay changes, it’s time to start logging everything properly again. These changes are a somewhat random assortment of weekend tweeks that have been on my mind for[…]

PTR v0.7.0 Build 42 Released!

Hiho, This is hopefully the final PTR tidyup sweep concerning the new spell systems added so far. I am deploying the PTR mid-week instead of Friday as this is a clean cut-off point, and I do not expect to have made sufficient progress on the status effects systems by Friday to warrant a fresh deployment.[…]

PTR v0.7.0 Build #40 Released!

Hiho all, Apologies for not posting news updates as the PTR has updated for the last.. well, almost 30 days… you see, i kind of snapped my arm off at the elbow in a bouldering accident so have been err, sub optimally existing. Anyway nobody cares about that so let’s take a look at what[…]

PTR v0.7.0 Build #32 Released!

Hey everyone! This week has been a productive romp through all kinds of bits and pieces. Firstly, the spell system now supports channelled spells. These are spells that perform an effect over the duration of their cast time – for example, in the above screenshot you can see our first test spell Volley is firing[…]

PTR 0.7.0 Build #31 Released!

Hello! We have made it this far into the games development without ever using something called shaders. To a game developer, this statement might sound insane… and now I am learning about shaders I tend to agree. Why the sudden interest in shaders? Well, since development began I have been fighting issues with rendering and[…]

PTR 0.7.0 Build #30 Released!

Hello everyone, For those who don’t follow the Discord #announcements that closely, I was unfortunately unwell for a time through December and early January, but am now feeling a lot better and am back to work. With work, comes updates 😀 This sprint was focused heavily on re-implementing a spell framework, with an enthasis on[…]

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