News

Roadmap & Going Full Time

Hello boys and girls, It is with great excitement I announce I will be working full time on Mirage Realms again from the 8th of April (tomorrow)! Now, before I went back to working a normal job I had been pouring all of my time and resources into completely stripping the game back to its[…]

Meowcakes reign of terror

Hiya everyone! GM Meowcake here, or at least the person you have gotten to know as Meow. I have made the decision recently that (now being officially employed by HarveyDogs Ltd!) I want to try and interact a lot more with the community, not only ranging from in-game events but going all the way to[…]

Version 0.8.14 Released!

Hi all, This issue addresses an edge case that could result in Realm Store purchases not being consumed if connection to the Google Play Store was lost at the same moment a Purchase Successful event was reported. I was not intending to release any further updates this January, but this was a critical Realm Store[…]

Balance tweaks hotfix

Hi all, I have been playing a lot lately in an effort to try and make sure I know what the current game is vs what I think it is in my head. As a result of this, I noticed some emergent behaviour that was resulting in players pulling enormous amounts of mobs at high[…]

Version 0.8.13

Hello everyone 🙂 This is the last planned set of code tweaks to live this January, with the intent for my focus to shift back to working on the PTR now while Mombi continues his rampage updating the graphics. We have new server hardware in the post to replace Mog (the live game server) in[…]

Hotfixes: Server Instability

Hi all, Just an update regarding the recent server instability. While we have had one instance of a full hardware crash and new server has been ordered to address this issue, I have actually narrowed down the cause of the more recent and frequent issues to a Java implementation issue on the back-end. For those[…]

Version 0.8.12 (f)

Hi all, The feedback and response to the previous patch has been amazing, Mombi has been waiting a long time to start overhauling much of the graphics but has been sat on his hands waiting for me as the engine required upgrades to support the new dynamic sprite sizes and extra animation frames. Continuing on[…]

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