Roadmap

Version 0.7.0 PTR Build 10

Greetings! This is the last boring stuff PTR build, yay! Aside from any necessary fixes for these changes, we are now feature complete on the basic platform stuff and can now move on to working on skills, attributes, monsters, items, cutscenes, quests, etc. What a mission this has been. In the future, trusted long time[…]

2022 Delay

Hello everyone, Just wanted to drop by and say I was fully intending to go back to work today and start the first development sprint of the year, however due to some ongoing and tragic circumstances it looks like the earliest I will be able to kick things off again will be the 17th. Thanks[…]

Dev tracker and next release

Hello everyone, I am aiming for the next release to be code complete by the end of this month with the first release candidate in testing, with the aim of pushing the new engine live in the first half of August. This update is a complete rewrite of the game engine and brings the game[…]

Roadmap & Retrospective

Well we did it, January 2021 is behind us and what better time to look back at the major achievements of our first month full time! In no particular order, here’s a short summary of the high points: Deployed the new server hardware All monster HP, EXP and drop rates were rebalanced… a lot Zones[…]

2021 Roadmap & Game Design

Hello everyone! For those who lurk from afar, are just joining us, or simply don’t use the discord it is with great excitement I can now officially announce I no longer am employed anywhere else and just completed my first day of working full time on Mirage Realms as the founding member of my own[…]

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