Year: 2018

Merry Christmas!

Hello! As is the norm, Mirage has shut down for 24 hours over Christmas day. This isn’t for server maintenance, upgrades, or anything like that – it’s simply… I have the ability to interrupt the casual mobile gaming habit of 10,000 (average sign-in per day stat) people on a day when they are likely to be in a room with family they otherwise don’t see the rest of the year, so I choose to do so. Not trying to prove anything, just something I decided to do on the first year and it’s become a bit of a tradition 🙂[…]

A word about the future

Dear players, I’d like to take an opportunity to explain the current state of things, and what is happening with regards to continued development of Mirage into 2019. You may have noticed a few community changes in the last weeks, namely: Deletion of the community Facebook Removal of Reddit Wiki link taken down Forums closed On the surface this might look like the behaviour of a product / service that is shutting down. On the contrary, this is simply me realising that there were far too many community hubs for me to manage. People would constantly try and reach out[…]

Version 0.3.160 released!

Ciao! I’m still backpacking through Italy at the moment but found myself on a long delayed train to Milan today so got the laptop out and started going through my backlog of stuff to fix. Greetings from Florence Fixed level-up font scaling Fix critical hit font scaling Ignored players now stay ignored between sessions Fix for crash on looting 0 items Fix for several target details screen bugs Fix for negative stat modifiers showing two – signs in stats screen Fix bodies not inferring scale from sprite scale Monsters can no longer spawn in invalid locations Buffed volley damage Reduced PVP[…]

Client patch 0.3.159 released

Hello! I had some time on the plane to implement a few quality of life changes to the client, these are now released to the play store and available via the download page. De-cluttered In-game text scale Health bar scale Option to only show monster names and target name Option to only show hp bars of injured creatures If you don’t like the new default preferences or want to adjust them further, you can change them in the main menu. Also, yesterday the following went life: Patch for walls not blocking correctly in new zone Fix for chat text box[…]

Patch 0.3.155 released

Long time no see Mirage! Lots of new unlockable outfit addons Genders implemented Lots of new hairstyles, for both male and female characters A lot of new sprite addons and hats, everything is unlockable at different levels and skill levels Seasonal hats Sudden death and triple shot are now usable in PVP (mages are OP again) Players over level 100 will scale every 10 levels so they stand out from the crowd /home command to return to town The bum (our sovereign merchant) now has a box in town to stand at for conducting his trades Next patch will bring[…]

Customer Support

Hello! I have always been good at a few things in life… coding, managing small communities with an iron fist, excessive swearing, and last but not least – drinking. As Mirage Realms grows, the challenges it faces grow with it… and I think its safe to say at this point, providing good customer support for this game has for a long time now been well beyond my capabilities. If you were lucky your pleas for support have been ignored, if you are unlucky I might have told you to eat a bag of dicks. The bottom line is we are reaching a popularity[…]

Server Patch & Screenshot competition!

Hey everyone, Just a small server patch tonight. Patch: Food once again displays nourishment Mage death strike chance increased back up to 5% (like pre-update) Mages given base elemental resistances Knights given base physical resistance New server-side metrics stuff (news post coming about that in the near future) New base Mage resistances Screenshot Competition: As the game moves forwards the screenshots in the google play store and on the website get further and further away from what the game now is. I’d like to replace them with newer screenshots showcasing how the game looks now, taken by real players! There are[…]

Version 0.3.153 released

With the large recent update a bunch of stuff got a bit… messy, such as loot tables, spells and so forth. So, I set out to fix it. Over 50 new items added All monsters loot tables completely reworked from the ground up All monsters spells tweaked and balanced New monsters added, old zones refreshed Fix for an issue with rendering certain NPC spells Mog has entered the realm Comment on this news!

Version 0.3.151 released

Just a small update today. Fix for a nasty server side issue causing the game logic thread to consume 100% of a core Monsters will no longer always spawn in the same spot You can now actually trade more than 128 items at once Stats screen skill percentages now round down Behemoth zone is open Behemoth respawn time reduced Comment on this news!

Version 0.1.350 released!

Hello everyone, We are moving back to a frequent release cadence, hurray! In order to do this we need to somehow get from the year old code that is running live, which is going to take a while to phase in. I’m pleased to announce, that process starts today! Poff Changes All new effects for the brand new elemental system Player and NPC elemental resistances NPC resists are available in the target NPC details screen Hit / miss chance separated from block chance All new item generation system All existing items have been stripped of their bonus stats Items can now[…]

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