Hey everyone, Just a small server patch tonight. Patch: Food once again displays nourishment Mage death strike chance increased back up to 5% (like pre-update) Mages given base elemental resistances Knights given base physical resistance New server-side metrics stuff (news post coming about that in the near future) New base Mage resistances Screenshot Competition: As the game moves forwards the screenshots in the google play store and on the website get further and further away from what the game now is. I’d like to replace them with newer screenshots showcasing how the game looks now, taken by real players! There are[…]
With the large recent update a bunch of stuff got a bit… messy, such as loot tables, spells and so forth. So, I set out to fix it. Over 50 new items added All monsters loot tables completely reworked from the ground up All monsters spells tweaked and balanced New monsters added, old zones refreshed Fix for an issue with rendering certain NPC spells Mog has entered the realm Comment on this news!
Just a small update today. Fix for a nasty server side issue causing the game logic thread to consume 100% of a core Monsters will no longer always spawn in the same spot You can now actually trade more than 128 items at once Stats screen skill percentages now round down Behemoth zone is open Behemoth respawn time reduced Comment on this news!
Hello everyone, We are moving back to a frequent release cadence, hurray! In order to do this we need to somehow get from the year old code that is running live, which is going to take a while to phase in. I’m pleased to announce, that process starts today! Poff Changes All new effects for the brand new elemental system Player and NPC elemental resistances NPC resists are available in the target NPC details screen Hit / miss chance separated from block chance All new item generation system All existing items have been stripped of their bonus stats Items can now[…]