Month: April 2019

Version 0.4.24 released!

Hiya, me again! This is a content, balance, and bug fix patch to address the immediate fallout of the enchanting system going live yesterday. I am planning at least 1 content expansion update to go live this week to expand areas such as ice slimes which are at the moment very popular and in need of space. Fix for fire resistance only showing if physical resist was present Monsters no longer have defence, they rely entirely on resistances Friendly NPCs can no longer be stood on All monster resistances adjusted NPCs will no longer attack players transitioning between maps Players[…]

Version 0.4.23 released!

Bit of a surprise update this one, A while back (over a year ago) I put a lot of time and energy into writing an enchanting system that would allow monsters and players to have resistances and strengths to certain elements. The elements made it into the game but the enchanting system did not… that is, until today. New item type “material” added Over 30 new materials added, all creatures drop something and materials are all worth money 4 new enchanters scattered around the world! Meet Hedge, Hog, Harvey and Squidge You can enchant items with requirements over level 40[…]

Version 0.4.21 released!

Happy weekend everyone 🙂 This is the final update of the month and I ran out of reported bugs to fix (wohoo!) so I took a few hours to sort out something that has annoyed me ever since it was put into the game… the Shop and Bank interfaces. Shop and Bank UI rewritten so you can understand it without max IQ Hotkey buttons rewritten, they really should not be able to lock up now! Training weapons do less damage to monsters than players Fix for client crash when deleting a character Fix for /WHO command behaving strangely Fix for[…]

Version 0.4.19 released!

Me again, This is the final planned bug-fix sweep of the month, tidying up some more bits and pieces that I have been made aware of over the last few days. I am looking into making some changes to the developer tools that will help me better balance and manage monsters and their exp / loot but I am unsure if I will have this finished over the weekend. Fix for disconnect when talking to a Shopkeeper when lagging badly Knights no longer wear high heels /who now displays the player name correctly Friends should now correctly display their online[…]

Version 0.4.18 released!

Hello everyone, This is a mid-week update to address some new issues caused by the client-side network changes that went live earlier in the week, as well as some old bugs that are long since due some attention. The list is much longer than the ones fixed tonight, and I am hoping to do at least one more bug fix update before the end of the month. Some players on slower hardware reported an increase in latency with the new client networking – this is something I take very seriously so I have done a bunch of work this afternoon[…]

Version 0.4.17 released!

This release brings a massive change to the Client and how it works under the hood. Following on from the server-side rewrites from earlier this year it is now significantly easier for me to add new stuff to the game, so this will start paying dividends immediately with the party system I am set to release next month. This is a very big change to how the client works, so there are likely to be some new bugs in unlikely places. Please post any issues you find on the Discord and I will address them in weekend releases. Thanks everyone[…]

Client testers needed!

Hey everyone, I have finally finished refactoring the client to use the new networking stack (the same stuff the server uses) and I am delighted to be in a position to ask you guys to test it out for me! This has been a very big piece of work, and it makes it much easier for me to add new stuff to Mirage going forwards 🙂 It is a complete rewrite of how the client handles the data it sends and receives, so there is a large chance I have totally broken some stuff. As such, I would like your[…]

Regarding my health

Hello everyone, For over a month now I have been suffering from a constant headache that has totally consumed my life, I’ve had time off of work, lots of tests done and spent a lot of time at home being very unproductive. The root cause of this is still unknown and my diagnosis continues, but I have learned to manage it a bit and as such will resume working on Mirage in my free time when I feel up to it. A new rule is coming into effect this weekend The first order of business is a significant change to[…]

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