Month: June 2019

Version 0.4.33 released!

Hello everyone, Now the combat and skull systems are working it was pretty easy for me to add an arena to the game. It is accessible via the bridge east of town to everyone over level 15. The arena has a few rules: PVP skull system rules apply Skills do not advance in the arena I might make it so things like potions and ammunition are not consumed when on an Arena map – not sure about that yet though. Liam

Combat system rewrite

Hi everyone! Something that has been a major problem in a number of different ways over time has been the combat system. There are a few key things that have been on my mind for a long time here: Players being able to block areas by targeting a monster that they can’t hit, flagging them for combat so they can’t be pushed The skull system not working correctly with yellow skulls, it was possible to hit someone and un target them quickly, then when they hit you back they would get yellow skulled Now, in order to address this I[…]

Bug tracker and v0.4.32 released

Hello everyone, The focus at the moment is really on server-side stability, performance, and engine architecture. As such, it occurred to me we didn’t have an official bug tracker where you can see what bugs I am aware of and their current status. You can find a link at the top of the website! Also, today a few bug fixes went live as a critical game-breaking issue was found and reported last week. The following are now fixed: Critical edge-case server issue that could result in “invisible” players Reconnecting quickly while dying / changing zones could result in the client[…]

Mid-week patch

Small update to address a few bugs and make some quality of life tweaks. Nothing major I’m afraid, but I felt this was necessary as there were a couple of nasty live bugs and I’ve been doing a lot of code restructuring on the server so wanted to get this out to make sure I haven’t broken anything further. Various map tweaks and fixes, the start of the game is now illuminated with torches for example. Behemoth map extended New Revenant map added Pushing players animates correctly again Possible fix for an edge case bug when switching maps in combat[…]

Engine Optimization

Hello everyone, It’s been a little while since the last update – I had quite a lot going on in real life and also I think I needed a little bit of a break from the project so I figured things would be alright for a little while until the gofundme neared the end of it’s run. I have been spending some time going through the server engine code, reworking it and taking a critical look at how it is working, and today I deployed some architectural changes to the server that have eliminated the primary source of server-side frame[…]

Scroll to top