Year: 2020

Patch 0.5.26 (b) Released!

Hiya, Just a small patch to address some issues: Fixes for 3 rare client crash conditions The game correctly closes on android when app switched HP and Mana labels preference now persists on android Fix for an issue that would result in some weird broken party states Server logging improvements Version 0.5.26 (a) is a broken build, unfortunately if you update to that version you will need to update again to version 0.5.26 (b) to be able to connect – my fault, I made a mistake when releasing 🙁 Thanks for all the bug reports, keep em’ coming on discord[…]

Version 0.5.26 Released!

Ladies and gentlemen, the party system is here 🙂 This is a large update that introduces many fixes and tweaks in many places, the healine feature however is parties – so lets take a look. Firstly let’s talk about two major changes to how experience and loot is shared in Mirage by default: Experience rewarded is now proportional to the amount of damage a player did to the monster Only the attacker who did the most damage receives any loot This means no more “killstealing” as it has become known. If someone runs past and hits your monster once, they[…]

A quick update on recent in-game community issues

Hi everyone, I will post a blog soon going over what has happened since the last post and what is coming in the next weeks, unfortunately for the moment I have to cover a different topic. Over the last weeks there has been significant pvp conflict in Mirage, which in itself shouldn’t really be a bad thing… but the game unfortunately does not have systems in place to mitigate people taking it too far and many lower level players have found themselves consistently unable to play due to high level gangs just killing everyone they see. In addition, there have[…]

Version 0.5.25 Released!

Hello everyone, Before I post the content of the update, please be aware I accidentally released a broken apk onto the PlayStore first (v0.5.24), you will have to update twice in order to connect. Sorry about that, my bad! This is a bug fix, quality of life and low to mid level content balance update. The following monsters have been weakened: Felwalker All Imps Defiler Harbinger Fire Slime Giant Slug Minotaur Ghost Ice Slime Imp Zone has been further reworked Rune crits correctly display HP bar preference size tweaks Monsters will no longer cast an ability on respawn if they[…]

Version 0.5.23 released!

Hi everyone, this release sees the new rewritten text and HP bar systems go into the game. Text and name readability should be massively improved on both PC and Android 🙂 Added fullscreen support to the client (F11 to toggle) Added screenshot support to the client (F12 for a screenshot) Starter shield given 10% block Statless items sell for 10 copper Low level monster item drop rates upped High level material drop rates reduced on low level monsters Imps zone reworked and expanded Complete rewrite of on-screen text system Player names are now the colour of their vocation by default[…]

Nameplates and on-screen text

Hello everyone, I have been working quite hard and actually struggling quite a lot with what should be a simple task – making names, health bars, and chat draw nicely off-set from sprites and consistently scaled in the game world. While it seems this should be easy, there are a number of things that have made this really hard for me to get my head around: World scale is totally dynamic, so absolute positioning is hard A pixel in the game world is not a pixel on the screen, text needs to be independent of both world and screen ._.[…]

The future & Coronavirus

Hello everyone! Firstly, let’s talk about the good news. Mirage is bringing in just enough money to cover my bills, so, although it is still early days and I’ll be living paycheck to paycheck I figured it is time to put my money where my mouth is and I have quit my full time job, making this my full time job instead. I have 3 months of notice to work, so things will be relatively quiet during this time as I am working full hours until my last day to try and get every penny in the bank I can[…]

Version 0.5.22 released!

Hey everyone, Just a small tweaky patch to address some little things. Android default resolution reduced Preferences reset (sorry) to enforce the default res for people who maybe don’t think to check in the settings but feel it is now too small Stats screen now correctly displays realtime HP Signs tweaked, added, moved and removed where appropriate The Limp Hobnob has been discovered in hell Ghosts and Ice Slimes have had their EXP balanced Drop rate of all materials doubled Fix for a dumb NPC AI exploit in the Giant Wasp zone A few little map tweaks here and there[…]

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