Player attacks are now calculated off of the stat relevant to the attack, rather than the stat relevant to their equipped weapon. This means for example rangers firing runes while holding a bow will no longer have their spellpower calculated off of distance, which was clearly unintended. Attack power exponents are now handled prior to the crit calculation, this should result in lower but more consistent critical hits. Architectural changes to the server.
Highscores extended to top 250 players New leaderboards for each class Conjure healing rune cooldown halved Whispers are now in yellow Hellhound and slug appearances changed
This is a fix / balance version. I would have liked to have rolled this out faster but it took me two full days of pulling my hair out to get the chat to behave itself (within reason) on the desktop client. Writing an MMO gg ez, writing a chat component… rip me. Healing spells rebalanced (maybe a bit too aggressively, we will see) Targeted healing spells can now crit Fix for targeted healing spell magic power calculation AOE healing spells no longer affect players using training weapons Rods now drop with Stamina as their primary stat Significant rework of[…]
Some fixes for yesterday’s release. Bank items over your bank slot allocation will now still display, allowing you to withdraw them to make room Android full-screen disabled for now 🙁 Whisper messages wrap correctly Supporter * alignment corrected Whispers are now a purply colour Fix for strange drinking behaviour NPC resist correctly labeled as nature Chat no longer force-scrolls if you are viewing old messages Liam
Hello everyone, This release was… a lot more work than I thought it would be. I ended up putting a whole bunch of extra stuff in, I just can’t help myself I guess. This marks the last “fun stuff” release for some time as I am now going to take a sledge hammer to the engine in search of a seamless world (only 3 weeks behind schedule). There are a large number of changes. tweaks and fixes in this release so let’s get to it. Shaman This is a new class focused specifically around bringing support utility to the game.[…]
Throwing Axe and Challenging throw no longer think they require ammunition
Unfortunately due to persistent denial of service attacks the game will be offline until further notice.
Hello everyone, this is an odd update as it opens the game up in some interesting ways. All classes now have access to all skill disciplines and can wear all equipment which should make for some interesting gear choices. You will train another classes primary skill discipline far slower than your own and your spells will only work with appropriate weapons so keep that in mind. I have also made a lot of tweaks to the UI, a lot of it was rushed in years ago so it’s nothing drastic but things should feel a bit tidier especially on mobile[…]
Some tweaky bits 🙂 Whirlwind is only usable in range of current target Whisper and party-chat overhead colours tweaked Your own whispers and party messages no longer show overhead Inventory tab re-organisation Appearance tab icon is now your sprite Using hotkeys to bring up inventory tabs now highlights the correct tab And a bunch of new desktop hotkeys for those so inclined: I – Inventory C – Equipment F – Friends H – Hotkeys X – Stats P – Party L – Appearance T – Highscores
Evening chums 🙂 Scatter shot reworked to hit enemies around your target Offensive mage spells reward magic exp Mind games and concussive shot work on monsters attacking any party member Scatter shot incantation PVP damage reduced 25% Whispers and party messages now show overhead Number of unread messages colour reflects @mentions in chat Desktop client only Spell cast hotkeys defaulted to Q, E and R New preference available to set hotkey between three layouts: Q, E, R for spells and 1 – 6 for items F1, F2, F3 for spells and 1-6 for items 1, 2, 3 for spells and[…]