Year: 2021

Version 0.6.35 released!

Hiho, This is just a fixy fix patch for the stuff I broke with the last release 🙂 Fixes All issues with outlaw status, kill counts etc Creeping caverns entrance line-of-sight on the level gate Rare issue with party members and friends appearing offline Party members location name being reported wrong Crash condition on opening the bank Changes Escape now closes the character selection screen A and D can now be used as well as the arrow keys or tab / shift + tab to select character Enter and Space now equip / unequip items Apologies to anyone affected by[…]

Version 0.6.33 released!

Hello everyone, this is a quality of life update that tweaks a whole bunch of small things that have been annoying me. Small announcement also, players are asked to use the Party Search channel when looking for parties going forwards, the changes to both this channel and the trade chat are intended to help make this clearer. Changes Performance improvements to server persistance of player data Unjustified kill retention period changed to 5 days (down from 7) Outlaw status is now achieved on the 10th kill Exile status is now achieved on the 20th kill Every kill past 20 increases[…]

Version 0.6.32 released!

Hello everyone, Bit of a rushed release a lot earlier than intended today, this fixes some unexpected behaviours in PVP combat and adds some new things. Changes Players will no longer receive a PVP combat lock for defending themselves Killing skulled players unprovoked will now only result in a 60 second combat timer Players can now engage in PVP combat when stacked up to a maximum of 5 on a square Several PVP facing protection zones have had their entrances expanded Red skulls now require 10 unjustified kills, up from 7 Additions Party members are now shown in real time[…]

Version 0.6.31 released!

Hiya 😀 This is a tidyup version, taking care of the remaining rough edges from our livestream release yesterday / this morning. Changes Shamblers have received reinforcements Further experience reward balancing of various monsters Jericho boatman has moved much closer to Emberton Additions PVE and PVP combat now have unique status icons /kills command to track unjustified kills and outlaw status Fixes Appearance exploit Seemingly random automated banishments for packet flooding Numpad enter working as substitute for enter Desktop UI collapsing correctly with UI scale set greater than 100% Chat commands now work in whisper channels Various small overworld fixes[…]

Death Penalty & Red Skulls (outlaws) are live!

Hello! Today a server-side release has gone live that brings some important functionality to the game, that is to say, dying in pvp combat just got a lot more impactful. From today the following death penalty changes are in effect: Being killed by another player will now cause you to lose a minimum of 2.5% experience Dying with a white skull will cause you to lose 7.5% experience Being killed with a yellow skull by the player you attacked will cause you to lose 5% experience, this has changed so you now do not lose exp with a yellow skull[…]

Release version 0.6.26

Hi everyone, just a bug fix pass before I am away for a few weeks. Fix for attacks sometimes breaking player defence when they shouldn’t More accurate combat round tracking to prevent everyone’s rounds syncing up over time Various visual world map fixes A few zone edges corrected Fhox

Hotfixes

Hi everyone, small server-side hotfixes. I accidentally knocked a hole through the wall in Giant’s Deep, this is a server side patch and you will still see the hole on the client but be unable to walk through it. I decided to hotfix this quickly so I don’t get 9 billion bug reports about it every day. Patched up a hole in the wall in Giant’s Deep Moved a couple of problematic spawn locations Altered the combat round code to preserve trailing milliseconds, this should prevent combat rounds from “syncing up” over time Fhox

Release version 0.6.25

Hello everyone, This is the proof-of-concept release for the World Map system woo 🙂 This is the bare bones minimum viable release for this feature but I wanted to get it out there asap to help you all find your way around. It is my plan to extend this system significantly to show you areas of interest, party members, and more. You can… See yourself marked as a little white cross Zoom in and out Go up and down through the world layers Reset the map back to tracking you Open / close it with M (desktop client only) Please[…]

Release version 0.6.24

This is an emergency release that fixes an issue with new accounts not having their password correctly set and being unable to login on other devices as a result. Any existing players that have been affected by this issue should use the password recovery system, once your password has been reset you should have no problems. As a side note, it seems we have been review bombed on Google Play in response to this issue (though nobody thought to report it)… if you are enjoying the game and haven’t given it a rating, now would be an excellent time to[…]

Release Version 0.6.23!

Hello poppets 😀 This is the final bug squash for the new engine release, the invisible creatures issue has been fixed thanks to Termid claiming the bug bounty of free supporter status for life and provinding me with a video showing how to accurately replicate the issue. Woo! Fix for invisible creatures /where command now wheres Regen disabled status tooltip no longer shows if your regen is not disabled Various small fixes to the world environment I intend on taking the weekend off (my god, imagine that), starting work on the World Map next week 🙂 Have a great weekend[…]

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