Month: May 2022

Version 0.7.0 PTR Build 7

Hello everyone, Daily PTR update with some fixes and bits and pieces. What has changed? Significant expansion of the in-game outfit colour palette (72 colours, up from 23) Server enforcement of the new palette Fixed the issue with people going invisible when other players went down holes (lol) Whispering works at level 1 on PTR builds Re-implemented parties, with database access occurring outside of the engine thread Localisation changes as per community submissions What to test? Parties: You can start parties You can invite other players You can kick other players You can pass leadership You can chat with others[…]

Version 0.7.0 PTR Build 6

Hello everyone, Unfortunately I have had covid (again?!) for the last week and managed to get very little done… this is genuinely turning out to be the worst year of my life for health, and the game’s development is suffering bigtime for it. oh my god. Anyway… What has changed? Various new translations and tweaks as submitted by the community English language should now work for players with a default other language Fix for unresponsive UI if there’s a connection issue entering the game world Player appearance colour data now uses hex colour codes instead of hard-coded R-G-B values Player[…]

Version 0.7.0 PTR Build 5

Hello everyone, This build of the PTR adds several new langauges as well as an overhaul of how forms and buttons are layed out throughout the entire UI so text should fit neatly regardless of language in most circumstances. What has changed? Added new languages: French Polish Russian (this is missing a lot of translations, likely needs redone from scratch) Spanish Reworked UI to be more dynamic All text buttons in the UI should now dynamically size to their text where appropriate Forms should dynamically size their labels Fixed the empty inventory message not displaying What to test? Buttons throughout[…]

Version 0.7.0 PTR Build 4

Hiho everyone, Build 4 is now live and introduces localisation support throughout the client. Some languages are now implemented thanks to community translators, and more are sure to come. The client will default to the locale of the device it is running on, and if a language bundle for that locale can not be found it will default back to English. Words and phrases that are missing from language bundles will also default back to English. What has changed? Implemented UI language support everywhere I could see the use of English Added stateful response codes to account creation to correctly[…]

Localisation Support

Hello everyone! I have completed the first pass of localisation support in the client and am now welcoming translations from the community! Starting today you will be able to find all of the current translations and how to contribute to them publicly over at: https://github.com/HarveyDogs/client-localisation A number of people have already banded together into groups to translate various languages, I ask that before taking on the task of translating the client to your own language you please check the Sprint Tracker (under Development in the website menu) and make sure there aren’t already others coordinating to do the same thing.[…]

0.7.0 PTR build 3

Hello everyone, Well, so it turns out the hidden “data transfer fee” costs of MongoDB Atlas are actually kind of insane. As such, I saw fit to get away from the idea of using the cloud service sooner rather than later, as it threatened to force a rethink of using MongoDB altogether. 2 days after that realisation the PTR is now running on a self-hosted MongoDB cluster. This was really tricky to set up for the first time, and I had to change how Hero IDs are assigned as I was using a cloud-only feature to increment them previously. I[…]

Sprint Scope Change – MongoDB Atlas

Hi everyone, If you missed it, you can catch the last sprint review over on twitch here: https://www.twitch.tv/videos/1476790076. During that stream I discussed the hidden cost of MongoDB Atlas – the “Data Transfer Fee”. Well, the PTR has been mostly empty (due to there being no… you know, features…) yet the data transfer fee just keeps adding up! On top of this, due to the lack of live updates that have landed recently the game is in err… how would I describe it… financial freefall? lol. It’s fine, I expected this and budgeted for the next 6 months being… turbulent[…]

SSL Enabled for API & File Server

Hiho, Just a quick note to say the API available via the PTR and the server that you download the PTR clients from are now SSL enabled so you will no longer have any issues accessing those resources due to browser / security warnings. This does mean you need to use HTTPS instead of HTTP when accessing any old links you might have received from the PTR via email or any old API armoury links you might have been sharing. Fhox

PTR Builds are now Live!

Hello everyone! What a day it is, the Public Test Realm is now live and you can find the clients for download under the “Development” menu of the website if you want to get involved and help me test all the new stuff. TLDR; You can download the clients via Development > Public Test Realm in the website menu. What is a PTR? The PTR, or Public Test Realm is essentially a special version of the game where all of the new features and updates will be deployed for you guys to test before they get rolled out to the[…]

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