Month: July 2022

Balance / Quality of life changes

Hello everyone, Following on from yesterday’s tweaks, here are some more (in my opinion) much needed tweaks. You can now push players in all areas that aren’t “stackable” (pve and pvp zones) regardless of combat status 99% damage traps have been reduced to 25% Black / Red skulls now wipe your entire kill record on expiry, meaning when your skull expires you are completely reset Fix for small miss chance even with 100% accuracy Items now always drop with a fixed amount of Stamina. It has been removed from the “random stat” pool and is now always added on after[…]

Live “war” hotfixes

Hello everyone, A lot of people have been banned lately for abusing poor game mechanics. Obviously this situation is awful, but I wasn’t in a comfortable position to deploy hotfixes as I had moved everything in the code forwards to the new version being worked on with the PTR. Well, I am now in a position to once again deploy fixes to the live stuff so first things first… Players can now push each other in PVP zones regardless of combat status Players will no longer be banned for “blocking” in PVP zones Incoming and outgoing PVP damage reduced to[…]

Version 0.7.0 PTR Build 12

Hello everyone, This build is a bit different in that I have removed over 45000 lines of code! What has changed? PTR Database has been wiped due to back-end changes to data structure Code has been removed in it’s entirity for the following: Items Equipment Spells Hotkeys Highscores NPCs Monsters Skills (melee, defence, magic and distance) Complete redesign of how the client manages it’s in-game UI All stats have been completely reworked as per the new maths backing the game’s progression and combat Totally new stat foundation Effective stats are the aggregation of your equipment, magics, masteries and vocation stats[…]

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