Version 0.5.43 released!

A new Chaos gate has opened An extra phase has been added to Chaos gates Signs now inform you which phase you are in Bosses are guaranteed to drop an appropriate amount of currency Drop rates reduced in Chaos zones Hotfix 0.5.44 released 120 chaos gate rebalanced Fix for new gate not glowing Fix for client side crash Mage elemental resistances set to flat 15% Excluding physical, holy and poison

Version 0.5.42 released!

This is a patch release for version 0.5.41 🙂 Fix for bosses respawning instantly Chaos monsters loot pools have been upgraded (fixed) to drop unique items Level 110 chaos monsters have been eating badly during lockdown and are a bit weaker Chaos monster respawn rates increased slightly Chaos realms now have 3 phases

Version 0.5.41 released!

Hey everyone, let’s just dive right into it. Chaos gates have been reported appearing around the realm, it is rumoured that sometimes they are active Traps Explosion spell damage increased 10% Rune damage increased 10% Party experience bonus increased by 2% per member, up to 10% (from 5%) Maximum friends increased to 50 Bosses are now unaffected by zone respawn rate modifiers 50 and 100 scroll purchase options removed Monsters now correctly use euclidean distance to find the nearest pathable square You can now target yourself to clear your current target Messages with @name in them will appear yellow to[…]

Version 0.5.40 released!

Hello everyone! This update is a sort of… emergency content update to expand the popular high level zones so there’s more room for people to hunt. While I have my content hat on I decided to take a swing at renovating town so that has gone live too. Oh! And we now have a title screen worthy of 2021 😀 New menu screen 😀 Brand new town New floor added to Heroes New floor added to Deeper Orcs New floor added to Shamblers Outlaws expanded Inferno given some slight TLC Reflect renamed to Thorns Lava lighting reworked to give a[…]

Back-end performance hotfixes

Hello! I accidentally spent my Sunday off looking into what exactly the database is doing and made some significant changes on the back-end in an effort to increase performance. The database is now getting exercised a lot less… I am unsure what kind of impact this will have but it is my hope this at least makes a positive dent. I could absolutely have broken a lot of things here without realising so hit the #bugs_glitches channel in discord if you spot anything fresh and suspicious. Significant back-end database changes, be on the lookout for spooky stuff Minimum currency drops[…]

Hotfixes for 0.5.39

Hi everyone, hotfixes mean this is server-side only so no need to update your clients 🙂 Found a huge performance issue in the Monster AI and pathfinding, this should now be 8 times faster which should result in significant server performance improvements under heavy load Blood splats and bodies now expire quicker, player bodies take longer to expire than monster bodies Currency drop amounts decreased by 25%, this affects both the minimum and maximum currency any monster can drop Drop rate increased significantly for extremely rare drops on high level monsters Fix for an issue that could result in players[…]

Version 0.5.39 released!

Good morning everyone, I attempted to do some remote profiling of the server today in the morning but by the time it got to midday there were a lot of people online and to progress I needed to restart it so I conceded to putting that off until tomorrow. Not to worry, I had an idea on Wednesday night to make loot more interesting, and I think with today’s changes you guys are going to be looting a lot more gear so the timing couldn’t be more perfect. So, about secondary stat rolls on items… Block, Crit and Accuracy have[…]

Version 0.5.38 released!

Hello everyone, in this patch I am testing out regeneration buffs based on stamina and spirit. Every 50 stamina awards 1 extra point of health regeneration per 5 seconds Every 50 spirit awards 1 extra point of mana generation per 5 seconds The stats screen has been reworked, it still doesn’t look great but at least now it shouldn’t burn your eyeballs out Further, fairly significant reworking of the EXP / HP ratio curve of Monsters Any issues keep me updated on the discord 🙂 Edit: Server patch now live HP significantly reduced on many monsters, EXP ratio has been[…]

Version 0.5.37 released!

If you are reading this it means I not only survived deploying the new server but it actually worked. Struth! The new hardware is an absolutely massive upgrade so I am hopeful we will see a reduction in the server melting with 400+ players online. That aside, I had a day to kill so I thought I’d address some bits and pieces that I know have been bothering people so in no particular order here are changes: Wild Soldiers no longer change outfits to die Rollback of christmas assets Hunters remembered they should be carrying the missing Mage Glove drop[…]

2021 Roadmap & Game Design

Hello everyone! For those who lurk from afar, are just joining us, or simply don’t use the discord it is with great excitement I can now officially announce I no longer am employed anywhere else and just completed my first day of working full time on Mirage Realms as the founding member of my own company HarveyDogs Ltd! This is obviously a huge step and would never have been possible without the continued support of you guys – thank you all so much for putting so much heart and soul into the community of such a small and undeveloped project,[…]

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