News

Server Upgrade

Hi everyone, This is just a quick post to say the server will be down Wednesday 06 January for around 3 hours from 8:30am GMT. The existing server “Dazzie” (named after an old cat of mine) is being replaced with a much faster and newer machine “Mog” (named after another old cat). This is the machine the community fundraised for a long time ago but due to hardware supply issues right as covid hit it took an absurd amount of time to source a supplier and by the time it arrived the UK was already in lockdown hell, now I[…]

Release v0.5.36

Just a small one to tweak some bits and pieces. Shields allow Knights to block 3 monsters up from 2 Challenging throw mana reduced to 35 Volley damage buffed 10% Volley cooldown correctly reduced to 6 seconds Explosion cooldown increased to 8 seconds Explosion mana increased to 50

Release v0.5.35a

Hello everyone! So it’s been a few days and it’s time for some fixes and bits and pieces before Christmas day 🙂 Many monsters are now wearing Christmas outfits! Big thanks to Magillus for putting these together for you all! Equipment drops are now Christmas themed Targeted AOE spells will not hit other players if the target is a monster All spells now have a 6 second cooldown and cost 40 mana Whirlwind has been replaced with Challenging Throw, a spell that will force the target monster to focus on you While learning to throw axes Knights forgot how to[…]

Release 0.5.34

It’s almost Christmas, and even better than that it’s almost January which means I am extremely close to working full time on the project woo! To celebrate all the things and give you a taste of what is to come, I thought it was about time we added some gameplay to this game. Each class now has a unique spell that unlocks at level 10. Long term there will be many spells and you will be able to have several active at once, but in the spirit of Christmas I set out to see if I could get something working[…]

Release 0.5.33

This release is going to be a rocky one due to Google ignoring my support requests for over a month now. Unfortunately due to how the google play console works we are going to have to jump to full releases now rather than staying in Alpha distribution, and unfortunately again due to how the release train works there are going to be several versions of the client landing today that are already out of date. The server will be going down at around 1:30pm realm time, at this time the already out-of-date client updates will arrive on your android devices.[…]

Server online

Hiya, I have used my lunch break wisely and the server is now back online with some rudimentary protection against these attacks. A heavier solution will be implemented in the near future, sorry for the inconvenience. Liam

Database rollback

Unfortunately despite my best efforts the attemps to roll things back while also retaining progress made in the second half of yesterday have failed. As a result the game server has been rolled back to before the patch that wiped out all of the alt accounts went live. All scrolls purchased since Tuesday have been refunded via the play store. Low level alts will be deleted, please make sure all of the items you value are on your main accounts with your main characters – this is the only way to guarantee not losing them in the weeks to come.[…]

Hotfixes

Hello everyone, Today brings a server-side patch that will free up around 150k playernames, so if you were waiting for an old unused name to be free now would be the time to check 🙂 Automatic Account Deletion Accounts with no email address assigned Permabanned accounts (after 30 days) Soft-deleted characters It is worth noting that in the near future unverified accounts will be deleted after 3 months. I will be making some other changes (such as disabling the bank for accounts with unverified email addresses) first to politely encourage players to sort their verification out before I pull the[…]

Hotfixes

Hello everyone, Today at 17:20 GMT the following hotfixes were deployed: Fix for a rare issue resulting in a server game logic crash (as seen a few days ago) Added the ability to force persist all player data regardless of it’s current state These should ensure the recent server crash doesn’t happen again, and going forwards should we experience some kind of edge case crash I can force-save all online players so you guys won’t lose anything in the event I have to drop kick the server. Liam

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