Hotfixes

Hotfixes

Hi everyone, small server-side hotfixes. I accidentally knocked a hole through the wall in Giant’s Deep, this is a server side patch and you will still see the hole on the client but be unable to walk through it. I decided to hotfix this quickly so I don’t get 9 billion bug reports about it every day. Patched up a hole in the wall in Giant’s Deep Moved a couple of problematic spawn locations Altered the combat round code to preserve trailing milliseconds, this should prevent combat rounds from “syncing up” over time Fhox

Release version 0.6.24

This is an emergency release that fixes an issue with new accounts not having their password correctly set and being unable to login on other devices as a result. Any existing players that have been affected by this issue should use the password recovery system, once your password has been reset you should have no problems. As a side note, it seems we have been review bombed on Google Play in response to this issue (though nobody thought to report it)… if you are enjoying the game and haven’t given it a rating, now would be an excellent time to[…]

Release Version 0.6.23!

Hello poppets 😀 This is the final bug squash for the new engine release, the invisible creatures issue has been fixed thanks to Termid claiming the bug bounty of free supporter status for life and provinding me with a video showing how to accurately replicate the issue. Woo! Fix for invisible creatures /where command now wheres Regen disabled status tooltip no longer shows if your regen is not disabled Various small fixes to the world environment I intend on taking the weekend off (my god, imagine that), starting work on the World Map next week 🙂 Have a great weekend[…]

Version 0.6.22 going live!

Hello everyone, it’sa me, Chris Pratt! I hope you are enjoying the new engine. This patch is essentially a fix and tidy up all the borked stuffs release as we start to work on bringing the new engine tech to maturity. I have fixed every bug that has been reported since Friday, with the notable exception of maybe fixing an issue where creatures can sometimes appear invisible. I suspect that one is going to take a whole bunch of digging around the server to find as looks like a low percentage edge case with no obvious way to reproduce it,[…]

Hotfixes (v0.5.59)

Player attacks are now calculated off of the stat relevant to the attack, rather than the stat relevant to their equipped weapon. This means for example rangers firing runes while holding a bow will no longer have their spellpower calculated off of distance, which was clearly unintended. Attack power exponents are now handled prior to the crit calculation, this should result in lower but more consistent critical hits. Architectural changes to the server.

Version 0.5.43 released!

A new Chaos gate has opened An extra phase has been added to Chaos gates Signs now inform you which phase you are in Bosses are guaranteed to drop an appropriate amount of currency Drop rates reduced in Chaos zones Hotfix 0.5.44 released 120 chaos gate rebalanced Fix for new gate not glowing Fix for client side crash Mage elemental resistances set to flat 15% Excluding physical, holy and poison

Back-end performance hotfixes

Hello! I accidentally spent my Sunday off looking into what exactly the database is doing and made some significant changes on the back-end in an effort to increase performance. The database is now getting exercised a lot less… I am unsure what kind of impact this will have but it is my hope this at least makes a positive dent. I could absolutely have broken a lot of things here without realising so hit the #bugs_glitches channel in discord if you spot anything fresh and suspicious. Significant back-end database changes, be on the lookout for spooky stuff Minimum currency drops[…]

Hotfixes for 0.5.39

Hi everyone, hotfixes mean this is server-side only so no need to update your clients 🙂 Found a huge performance issue in the Monster AI and pathfinding, this should now be 8 times faster which should result in significant server performance improvements under heavy load Blood splats and bodies now expire quicker, player bodies take longer to expire than monster bodies Currency drop amounts decreased by 25%, this affects both the minimum and maximum currency any monster can drop Drop rate increased significantly for extremely rare drops on high level monsters Fix for an issue that could result in players[…]

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