Releases

Version 0.8.9 Released!

Hello everyone, It would appear I have not been posting update news on the website for quite some time, not sure why I started rolling stuff out without posting about it but hey ho, lets put a stop to that. I have just returned from a 3 week haitus while I was looking after a relatives farm, this turned out to be the furthest thing from a break imaginable so this weeks update is a small set of changes based on community feedback while I was away. In other news I have began the rather insane task of migrating almost[…]

Version 0.6.67 Released!

Hello chums. I haven’t been updating the website with the latest releases as the changes have been largely back-end “boring” things. Now we are getting to client and gameplay changes, it’s time to start logging everything properly again. These changes are a somewhat random assortment of weekend tweeks that have been on my mind for some time. Some big, some small… the PVP changes are surely the most impactful. This marks the start of a quite drastic gameplay shift in Mirage, where the world is less safe, dying means more, and rampant unjust killing is punished much more harshly. One[…]

Version 0.6.58 Released!

Hey everyone, This is a boring release mandated by google as they have a new version of their billing library I have to be using before November. I’ve snuck in a cheeky fix for an issue that has been annoying me for a while also. Android Billing Library v5 Changes to how purchases are handled client side, hopeful of reduction in failed purchases Equipment that has a higher level than you will no longer provide any stats Client runs on OSX without -XstartOnFirstThread VM parameter That’s all 🙂Fhox Edit Oh boy. So there were layers of issues here caused by[…]

Version 0.6.54 Released!

Hiho everyone, Some small tweaks to the Arena here: Performance improvements for ancient devices Layout changed to provide more options for tactical gameplay New spectator platforms added The following are no longer consumed on use in the Arena: Runes Health Potions Arrows The following are still consumed on use in the Arena: Food Mana Potions Soul Potions Chaos Arrows Cheers,Fhox

Version 0.6.53 Released!

Hey everyone, I’ve watched the Arena this morning and seen a bunch of easy things to improve so.. here they are. The platform foundation rock no longer blocks line of sight Small walls no longer block line of sight Several portals that take you to other areas of the Arena Tall wall sections added to wide choke points to encourage tactics And some unrelated stuff Torches added to a few paths Fix for trade confirmation UI clipping Fix for a few sprite issues Some bow appearances adjusted to look better facing south Fix for charms protecting against too much exp[…]

Version 0.6.52 Released!

Hello everyone… So it turns out all of the old Arena code no longer existed so I had a bit more work bodging this into live than I expected, but hey we got there in the end. I did want to make it so going through the team portals set your outfit colour automatically, but decided that’s something that’d be easy with scripting and as live doesn’t have scripting support I figured it was probably better to expend that effort somewhere else. Isle of Conquest accessible from Emberton and Gilead Separate spawns for red / blue teams Spectator section in[…]

Version 0.6.51 Released!

Hello everyone, This release comprises of two things people have been asking for a long time 🙂 What’s new? Over 60 new outfit appearances Brand new Mirage Wiki accessible via the title screen and via the website header Moving forwards Everyone please join me in thanking the handful of community members who have worked their asses off the last few days to bring the brand new official Mirage Wiki from nothing to a place brimming with information on every creature, item and enchant in the game. All of the information is up to date and current, and I am very[…]

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