Releases

Version 0.6.42 released!

Hiya, Some small quality of life fixes to push out in the dev branch this week. I won’t be streaming on Friday, unfortunately I’m quite unwell with the flu and really don’t feel up to it. Sprint review is pushed Friday the 25th, another week should give me a chance to catch up on the time lost from being ill. Enchant material costs reduced by 50% Pushing players reworked to be more consistent You can now correctly lose multiple levels on death Various small overworld fixes Edit 18/02/22: Due to an issue with enchanting costs a new patch has been[…]

Version 0.6.38 released!

Me again, Some further tweaks as a final bit of balancing around the previous patches: Ferry silver costs reduced significantly Captain Uwu has moved to the river south of Farthing Wood Kel, Captain Owo and Captain Uwu have reached an agreement, you can now travel directly between Emberton, Farthing Wood and Jericho using the ferry Lisa, Fisherman Bork and Fisherman Zugg have reached an agreement, you can now travel directly between Gilead, Lorule Fortress and King’s End using the ferry Minotaurs expanded Harbingers expanded Fix for double-thumb chat closing on Android Several small world graphical fixes Execute is now usable[…]

Version 0.6.36 released!

Hi everyone I hope you are all well, This is the last patch release before I start work on replacing the database back-end in February ready for working on scaling content. I have been playing Mirage myself quite a lot recently and the game hits a wall of slowdown from Harbingers onwards. The time-to-kill feels, mind numbing, so with that in mind I have made the following changes. All monsters over level 30 have been adjusted HP is halved EXP is halved Respawn rate increased Various high level Zones have had their Monster spawns padded out Removal of the lone[…]

Version 0.6.35 released!

Hiho, This is just a fixy fix patch for the stuff I broke with the last release 🙂 Fixes All issues with outlaw status, kill counts etc Creeping caverns entrance line-of-sight on the level gate Rare issue with party members and friends appearing offline Party members location name being reported wrong Crash condition on opening the bank Changes Escape now closes the character selection screen A and D can now be used as well as the arrow keys or tab / shift + tab to select character Enter and Space now equip / unequip items Apologies to anyone affected by[…]

Version 0.6.33 released!

Hello everyone, this is a quality of life update that tweaks a whole bunch of small things that have been annoying me. Small announcement also, players are asked to use the Party Search channel when looking for parties going forwards, the changes to both this channel and the trade chat are intended to help make this clearer. Changes Performance improvements to server persistance of player data Unjustified kill retention period changed to 5 days (down from 7) Outlaw status is now achieved on the 10th kill Exile status is now achieved on the 20th kill Every kill past 20 increases[…]

Version 0.6.32 released!

Hello everyone, Bit of a rushed release a lot earlier than intended today, this fixes some unexpected behaviours in PVP combat and adds some new things. Changes Players will no longer receive a PVP combat lock for defending themselves Killing skulled players unprovoked will now only result in a 60 second combat timer Players can now engage in PVP combat when stacked up to a maximum of 5 on a square Several PVP facing protection zones have had their entrances expanded Red skulls now require 10 unjustified kills, up from 7 Additions Party members are now shown in real time[…]

Version 0.6.31 released!

Hiya 😀 This is a tidyup version, taking care of the remaining rough edges from our livestream release yesterday / this morning. Changes Shamblers have received reinforcements Further experience reward balancing of various monsters Jericho boatman has moved much closer to Emberton Additions PVE and PVP combat now have unique status icons /kills command to track unjustified kills and outlaw status Fixes Appearance exploit Seemingly random automated banishments for packet flooding Numpad enter working as substitute for enter Desktop UI collapsing correctly with UI scale set greater than 100% Chat commands now work in whisper channels Various small overworld fixes[…]

Death Penalty & Red Skulls (outlaws) are live!

Hello! Today a server-side release has gone live that brings some important functionality to the game, that is to say, dying in pvp combat just got a lot more impactful. From today the following death penalty changes are in effect: Being killed by another player will now cause you to lose a minimum of 2.5% experience Dying with a white skull will cause you to lose 7.5% experience Being killed with a yellow skull by the player you attacked will cause you to lose 5% experience, this has changed so you now do not lose exp with a yellow skull[…]

Release version 0.6.26

Hi everyone, just a bug fix pass before I am away for a few weeks. Fix for attacks sometimes breaking player defence when they shouldn’t More accurate combat round tracking to prevent everyone’s rounds syncing up over time Various visual world map fixes A few zone edges corrected Fhox

Release version 0.6.25

Hello everyone, This is the proof-of-concept release for the World Map system woo 🙂 This is the bare bones minimum viable release for this feature but I wanted to get it out there asap to help you all find your way around. It is my plan to extend this system significantly to show you areas of interest, party members, and more. You can… See yourself marked as a little white cross Zoom in and out Go up and down through the world layers Reset the map back to tracking you Open / close it with M (desktop client only) Please[…]

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