Roadmap

Version 0.7.0 PTR Build 10

Greetings! This is the last boring stuff PTR build, yay! Aside from any necessary fixes for these changes, we are now feature complete on the basic platform stuff and can now move on to working on skills, attributes, monsters, items, cutscenes, quests, etc. What a mission this has been. In the future, trusted long time players will be awarded the helper role to help them stand out to newer players. This rank is visible via the player details screen and in the help channel. What has changed? Internal changes to packet execution stuff Server side, keep an eye out for[…]

Devplan Livestream for February & March

Hey everyone, Just swinging by to say there will be a Livestream presentation on Friday the 21st of January at 8pm GMT over on my twitch at https://www.twitch.tv/foxzorz where I will go over the plan for the next 2 months and hold a Q&A at the end. The stream will be structured, and I have prepared a presentation to talk through what I am planning and why. It will uploaded to Youtube afterwards for anyone that missed it, though if you want to participate in the Q&A you should try and catch it live 🙂 Hope to see you there,Fhox

2022 Delay

Hello everyone, Just wanted to drop by and say I was fully intending to go back to work today and start the first development sprint of the year, however due to some ongoing and tragic circumstances it looks like the earliest I will be able to kick things off again will be the 17th. Thanks to everyone who has offered support and kind words over the last weeks on Discord, it means a lot. I will be posting a full writeup of what is going to happen next and how the game update cycle will be structured going forwards once[…]

Dev tracker and next release

Hello everyone, I am aiming for the next release to be code complete by the end of this month with the first release candidate in testing, with the aim of pushing the new engine live in the first half of August. This update is a complete rewrite of the game engine and brings the game into a fully open world experience with no “edges”. More concrete information will be posted closer to the release date, however if you want to more closely keep track of what I am doing new links have been added to the website under “DEV TRACKER”[…]

Roadmap & Retrospective

Well we did it, January 2021 is behind us and what better time to look back at the major achievements of our first month full time! In no particular order, here’s a short summary of the high points: Deployed the new server hardware All monster HP, EXP and drop rates were rebalanced… a lot Zones respawn monsters faster depending on how heavily hunted they are Stamina and Spirit now reward regeneration Took a sledge hammer to the stats screen Completely reworked secondary stat drops on items, adding a new third stat roll with 12 possible extra bonuses including things like[…]

2021 Roadmap & Game Design

Hello everyone! For those who lurk from afar, are just joining us, or simply don’t use the discord it is with great excitement I can now officially announce I no longer am employed anywhere else and just completed my first day of working full time on Mirage Realms as the founding member of my own company HarveyDogs Ltd! This is obviously a huge step and would never have been possible without the continued support of you guys – thank you all so much for putting so much heart and soul into the community of such a small and undeveloped project,[…]

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