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Server online

Hiya, I have used my lunch break wisely and the server is now back online with some rudimentary protection against these attacks. A heavier solution will be implemented in the near future, sorry for the inconvenience. Liam

Database rollback

Unfortunately despite my best efforts the attemps to roll things back while also retaining progress made in the second half of yesterday have failed. As a result the game server has been rolled back to before the patch that wiped out all of the alt accounts went live. All scrolls purchased since Tuesday have been refunded via the play store. Low level alts will be deleted, please make sure all of the items you value are on your main accounts with your main characters – this is the only way to guarantee not losing them in the weeks to come.[…]

Hotfixes

Hello everyone, Today brings a server-side patch that will free up around 150k playernames, so if you were waiting for an old unused name to be free now would be the time to check 🙂 Automatic Account Deletion Accounts with no email address assigned Permabanned accounts (after 30 days) Soft-deleted characters It is worth noting that in the near future unverified accounts will be deleted after 3 months. I will be making some other changes (such as disabling the bank for accounts with unverified email addresses) first to politely encourage players to sort their verification out before I pull the[…]

Hotfixes

Hello everyone, Today at 17:20 GMT the following hotfixes were deployed: Fix for a rare issue resulting in a server game logic crash (as seen a few days ago) Added the ability to force persist all player data regardless of it’s current state These should ensure the recent server crash doesn’t happen again, and going forwards should we experience some kind of edge case crash I can force-save all online players so you guys won’t lose anything in the event I have to drop kick the server. Liam

A note on the immediate future

Hello everyone, It’s been a while since the last post and update. Now for some good news! As of January 2021 I will be working full time on Mirage which should be great for everyone 🙂 It’s happening a lot later than originally planned due to the pandemic and all that but it is happening and it is official so very soon things are going to start rapidly progressing around here! In other news the new server hardware has finally arrived. It brings with it the promice of latency due to the server dropping frames not being a thing anymore.[…]

Patch 0.5.26 (b) Released!

Hiya, Just a small patch to address some issues: Fixes for 3 rare client crash conditions The game correctly closes on android when app switched HP and Mana labels preference now persists on android Fix for an issue that would result in some weird broken party states Server logging improvements Version 0.5.26 (a) is a broken build, unfortunately if you update to that version you will need to update again to version 0.5.26 (b) to be able to connect – my fault, I made a mistake when releasing 🙁 Thanks for all the bug reports, keep em’ coming on discord[…]

Version 0.5.26 Released!

Ladies and gentlemen, the party system is here 🙂 This is a large update that introduces many fixes and tweaks in many places, the healine feature however is parties – so lets take a look. Firstly let’s talk about two major changes to how experience and loot is shared in Mirage by default: Experience rewarded is now proportional to the amount of damage a player did to the monster Only the attacker who did the most damage receives any loot This means no more “killstealing” as it has become known. If someone runs past and hits your monster once, they[…]

A quick update on recent in-game community issues

Hi everyone, I will post a blog soon going over what has happened since the last post and what is coming in the next weeks, unfortunately for the moment I have to cover a different topic. Over the last weeks there has been significant pvp conflict in Mirage, which in itself shouldn’t really be a bad thing… but the game unfortunately does not have systems in place to mitigate people taking it too far and many lower level players have found themselves consistently unable to play due to high level gangs just killing everyone they see. In addition, there have[…]

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