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Version 0.5.25 Released!

Hello everyone, Before I post the content of the update, please be aware I accidentally released a broken apk onto the PlayStore first (v0.5.24), you will have to update twice in order to connect. Sorry about that, my bad! This is a bug fix, quality of life and low to mid level content balance update. The following monsters have been weakened: Felwalker All Imps Defiler Harbinger Fire Slime Giant Slug Minotaur Ghost Ice Slime Imp Zone has been further reworked Rune crits correctly display HP bar preference size tweaks Monsters will no longer cast an ability on respawn if they[…]

Version 0.5.23 released!

Hi everyone, this release sees the new rewritten text and HP bar systems go into the game. Text and name readability should be massively improved on both PC and Android 🙂 Added fullscreen support to the client (F11 to toggle) Added screenshot support to the client (F12 for a screenshot) Starter shield given 10% block Statless items sell for 10 copper Low level monster item drop rates upped High level material drop rates reduced on low level monsters Imps zone reworked and expanded Complete rewrite of on-screen text system Player names are now the colour of their vocation by default[…]

Nameplates and on-screen text

Hello everyone, I have been working quite hard and actually struggling quite a lot with what should be a simple task – making names, health bars, and chat draw nicely off-set from sprites and consistently scaled in the game world. While it seems this should be easy, there are a number of things that have made this really hard for me to get my head around: World scale is totally dynamic, so absolute positioning is hard A pixel in the game world is not a pixel on the screen, text needs to be independent of both world and screen ._.[…]

The future & Coronavirus

Hello everyone! Firstly, let’s talk about the good news. Mirage is bringing in just enough money to cover my bills, so, although it is still early days and I’ll be living paycheck to paycheck I figured it is time to put my money where my mouth is and I have quit my full time job, making this my full time job instead. I have 3 months of notice to work, so things will be relatively quiet during this time as I am working full hours until my last day to try and get every penny in the bank I can[…]

Version 0.5.22 released!

Hey everyone, Just a small tweaky patch to address some little things. Android default resolution reduced Preferences reset (sorry) to enforce the default res for people who maybe don’t think to check in the settings but feel it is now too small Stats screen now correctly displays realtime HP Signs tweaked, added, moved and removed where appropriate The Limp Hobnob has been discovered in hell Ghosts and Ice Slimes have had their EXP balanced Drop rate of all materials doubled Fix for a dumb NPC AI exploit in the Giant Wasp zone A few little map tweaks here and there[…]

Version 0.5.21-c released!

Hey everyone, This is a client patch that adds some things that I have been meaning to add for a long time, but have never quite had the time. Camera zoom is a big one… just look at how far we can see when fully zoomed out on PC now. Preferences Camera zoom (view up to 8 extra tiles) PC UI scale (up to 200%) Android UI resolution (a bunch of common options) Eating / drinking noises (just yours or everyones) Damage text (to and from you, or everyones) Your HP bar (show it or don’t) Misc HP bar added[…]

Version 0.5.21-b released!

Hiya, As you will no doubt know if you have been playing the game this week our datacentre has been getting hit with DDOS attacks, this has impacted service with players seeing high pings and frequent disconnects. The national crime agency is involved and they are doing all they can to mitigate the impact on customers, so unfortunately all we can do is sit tight. With that said, this is not stopping me from working – so here is a small update focusing more towards making the game more accessible to lower level players. You will now find signs with[…]

Version 0.5.20-a released!

Hello everyone, This is a round of fixes and improvements to things that were broken / found to be not so great with yesterdays launch. The PC client chat has been reworked somewhat based on feedback and my experience using it yesterday. Fix for players getting stuck when spamming direction changes Fix for monsters not giving up chasing players Font scaling returned to normal on Android Crits now correctly display again Hiding / showing the chat on PC remembers which chat you had open Chat tab icons moved to the left of chat Font size doubled on chat tab icons[…]

Version 0.5.20 released!

Hello everyone! I have been playing through the game myself from scratch in an effort to try and experience things fresh and the last update included a whole bunch of changes (such as the PC hotkeys refresh, inventory sorting and monster spell cooldowns) to things that really annoyed me. That trend continues here, and one of the things that has really annoyed me has been communication on the PC client. A redesigned interface for PC players I thought it was about time I set some time aside to really take a look at the PC experience. One of the major[…]

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