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Version 0.5.5 Released!

Me again! Some more quality of life improvements 🙂 Menu icons are now anchored to the edge of the screen Players now indicate they have drank a potion Players now say a spell when they use a rune Runes now display their spell words in the inventory Small fix for sticky emotes Foxish Edit: Version 0.5.5 has been released to address a client crash condition

Version 0.5.3 released!

Hey everyone, Just a small update to address some things leading up to Christmas. Phone hotkeys UI reworked UI a bit more squidged together Fixes for menu UIs sometimes not orienting correctly Potions and friendly runes trigger each other’s base cooldowns Rune magic levels tweaked Mana potions are now a sensible cost Foxish

Version 0.5.1 Released!

Hello everyone! It’s been some time since the game received any real gameplay changes, and with spells just around the corner now is a perfect opportunity to pre-test some of the things I have been working on. Spell engine implemented Runes added to the game that can trigger spell effects New hotkey slots added New UI to manage hotkeys added Charlotte is selling runes (at expensive prices) for testing purposes Fix for purchasing too much cheese crashing the client Bank items now stack correctly across characters (withdraw and re-deposit to fix existing split stacks) Passive abilities have been removed for[…]

There’s life on mars (v0.4.34 released)

Hiya! Today’s update is mostly me getting the dev tools and release pipeline up to date with all of the weird and wonderful roadblocks google has put in the way since the last update. Updated tools so I can release updates to the play store again Nourishment no longer decreases in safe zones You can no longer train with monsters who are 100% resistant to you Fix for email verification sending out null codes Small bits and pieces HotFix: for crash on login on Android Keep your eyes peeled for some spontanious changes as we get closer to Christmas. Peace[…]

Version 0.4.33 released!

Hello everyone, Now the combat and skull systems are working it was pretty easy for me to add an arena to the game. It is accessible via the bridge east of town to everyone over level 15. The arena has a few rules: PVP skull system rules apply Skills do not advance in the arena I might make it so things like potions and ammunition are not consumed when on an Arena map – not sure about that yet though. Liam

Combat system rewrite

Hi everyone! Something that has been a major problem in a number of different ways over time has been the combat system. There are a few key things that have been on my mind for a long time here: Players being able to block areas by targeting a monster that they can’t hit, flagging them for combat so they can’t be pushed The skull system not working correctly with yellow skulls, it was possible to hit someone and un target them quickly, then when they hit you back they would get yellow skulled Now, in order to address this I[…]

Bug tracker and v0.4.32 released

Hello everyone, The focus at the moment is really on server-side stability, performance, and engine architecture. As such, it occurred to me we didn’t have an official bug tracker where you can see what bugs I am aware of and their current status. You can find a link at the top of the website! Also, today a few bug fixes went live as a critical game-breaking issue was found and reported last week. The following are now fixed: Critical edge-case server issue that could result in “invisible” players Reconnecting quickly while dying / changing zones could result in the client[…]

Mid-week patch

Small update to address a few bugs and make some quality of life tweaks. Nothing major I’m afraid, but I felt this was necessary as there were a couple of nasty live bugs and I’ve been doing a lot of code restructuring on the server so wanted to get this out to make sure I haven’t broken anything further. Various map tweaks and fixes, the start of the game is now illuminated with torches for example. Behemoth map extended New Revenant map added Pushing players animates correctly again Possible fix for an edge case bug when switching maps in combat[…]

Engine Optimization

Hello everyone, It’s been a little while since the last update – I had quite a lot going on in real life and also I think I needed a little bit of a break from the project so I figured things would be alright for a little while until the gofundme neared the end of it’s run. I have been spending some time going through the server engine code, reworking it and taking a critical look at how it is working, and today I deployed some architectural changes to the server that have eliminated the primary source of server-side frame[…]

Random bosses!

Hey everyone, I have been toying with a new sort of “fun” little tweak to monsters today and I thought I’d release it and see what you all thought of it. It’s something that has been asked for by everyone for a long time and although it isn’t on the roadmap I figured what the hell and use it as an excuse to promote the new server gofundme at the same time 😉 Every monster in the game can now spawn as a boss Bosses are extremely rare, and will not happen frequently Bosses guarantee a high currency drop Bosses[…]

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