Hi everyone, small server-side hotfixes. I accidentally knocked a hole through the wall in Giant’s Deep, this is a server side patch and you will still see the hole on the client but be unable to walk through it. I decided to hotfix this quickly so I don’t get 9 billion bug reports about it every day.
- Patched up a hole in the wall in Giant’s Deep
- Moved a couple of problematic spawn locations
- Altered the combat round code to preserve trailing milliseconds, this should prevent combat rounds from “syncing up” over time