Version 0.3.128 released!

Minor update to start off the week. You can now track your arrows much easier Changes Fix for not losing yellow skull if a white skull you have targeted but not actually hit dies Fix for not getting a yellow skull if you are killed by a white skull you attacked then return to fight them again Main UI counter that shows both the type of ammunition equipped, and how much is left Edit: Server hotfix and Google Play patch Server side fix for issues arising if a player was killed by a monster, not another player Client fix for the[…]

Version 0.3.127 released!

Hiya, Unfortunately I had an accident at the gym on Thursday that saw me wasting much of Friday in A&E, I worked my ass off in the evening however and have managed to get the first pass of the new PVP changes implemented. Yellow skulls? Here are the changes in today’s update… If you have no skull, attacking a skulled player who has not attacked you first will: PVP flag you, locking you out of safe zones Give you a yellow skull that you and they can see Make you a “justified” kill for them Combat timer overhaul: PVP cooldowns[…]

Patch 0.3.98

Hello everyone, This update fixes some issues surrounding the PVP implementation and makes more areas PVP enabled to make things a bit more interesting. Fix for targeting while moving Fix for not being able to target attack a player if you already have another target PVP attack is now double tap instead of long-press Long press now exclusively loots bags under other players / monsters Fix for short skull time if you kill a player New PVP zones: Slime forest Deeper Widow cave Felwalkers Inside Cyclopse plateau Deepest Water Wyrm cave Imp volcano It is worth noting the patches that occurred[…]

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