update

About the next update (version 0.3.131)

Hi everyone. As many of you are now hopefully aware I am now pushing forwards towards the spells update and getting everything in place necessary to make that happen. Spells, abilities and talents are going to leverage a lot of things that don’t currently exist – so the next update will be adding a lot of stat changes and base mechanics that we haven’t seen yet. This post is going to cover all of the changes you can expect in the next update. Elements Mirage is going to have an expanded rock paper scissors elemental system, the elements are as[…]

Version 0.3.130 released!

It’s official, I have started work on the spells update. The first fleeting pass over the server code involved a lot of refactoring to break out how the game actually performs “attacks” from the auto-attack system it uses so to test this I have implemented a few passives for each class. I know every time I add something knew that affects gameplay like this we all like to go “the sky is falling and omg my class is now the worst ever how will Mirage ever survive all is lost blahdy blah” and all that crap but please before the various[…]

Update 0.3.125 released!

Hello again everyone, This update adds a bunch of boring stuff that, like with most of the updates recently, we needed to get out of the way. Finally, you can delete your unwanted Heroes 🙂 Additions Character name punished is now recorded against violations Upgraded to latest version of LibGDX, minimum android version is now 2.3 Added “time created” to account Added “time created” to hero Time played is now tracked Added broadcasts for punishment revokation /TimePlayed command implemented /AllTimePlayed command implemented /view command shows time spent online Moderation logs UI implemented, accessible via CM chat Namelock feature implemented –[…]

Donations!

Hey everyone, You can find the donate button in the menu 🙂 It is with great anxiety I announce a new feature that has just gone live that tracks paypal donations and automatically triggers realm events based on rolling thresholds. These are standard realm events that benefit everyone, and at the moment there are only two automatic events: 150% experience points Double skill points This is a crazy idea but hey, if it brings in the donations then I will add a lot more events such as boss spawns, potions being twice as effective, drop rate bonuses etc. Everything stacks[…]

PVP Released

Hey everyone, So for those of you who haven’t been in game for a while the server has now been successfully migrated and Mirage now has high score lists for all skills as well as a bank for you to store your items and transfer them between characters 🙂 But that was last weekend, and I have been working my ass off since then! What is new? PVP carnage under the town The game now has a basic PVP system. Certain zones (at the time of writing just Hell and a special fun zone underneath the town) are flagged as[…]

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