Balance / Quality of life changes

Hello everyone,

Following on from yesterday’s tweaks, here are some more (in my opinion) much needed tweaks.

  • You can now push players in all areas that aren’t “stackable” (pve and pvp zones) regardless of combat status
  • 99% damage traps have been reduced to 25%
  • Black / Red skulls now wipe your entire kill record on expiry, meaning when your skull expires you are completely reset
  • Fix for small miss chance even with 100% accuracy
  • Items now always drop with a fixed amount of Stamina. It has been removed from the “random stat” pool and is now always added on after the item has rolled. This should give Mages more survivability, and in general make everyone a bit more tanky.
  • When spirit rolls on an item, it’s value is now doubled (i.e. the item rolls 5 spirit, that 5 is turned into a 10)
  • When defence rolls on an item, it’s value is now doubled (i.e. the item rolls 5 defence, that 5 is turned into a 10)
  • Block % chance now applies to all PVE damage, including magic
  • All items now drop with 2 unique bonus modifiers, up from 1. Meaning you can get leech and empowered, thorns and hp regen, etc…

Hotfixes:

  • Stamina amount has been doubled
  • Stamina is no longer a guaranteed drop on rings or necklaces
  • Empowered reworked to guarantee max primary and secondary stat rolls instead of adding additional points
  • The negative defence on Axes is no longer doubled xD

Second Hotfixes:

  • Stamina doubled on Spellbooks
  • Stamina doubled on Shields

Some pretty significant changes to items here, everyone is going to have more survivability and more utility from their gear. Should be fun 🙂

Fhox

Balance / Quality of life changes
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