Hi all,
I have been playing a lot lately in an effort to try and make sure I know what the current game is vs what I think it is in my head. As a result of this, I noticed some emergent behaviour that was resulting in players pulling enormous amounts of mobs at high levels. As such, I have made some changes.
- Resistances tweaked for all Vocations
- Monster abilities will now ignore player armour once your defence has been broken
- Monster attack power is ramped up for each additional monster that hits you per combat round once your defence is broken
- Elite monsters damage reduced
- Godlike monsters damage reduced
- Elemental monsters damage reduced
Have fun, try not to die…
Fhox
Balance tweaks hotfix