Balance tweaks hotfix

Hi all,

I have been playing a lot lately in an effort to try and make sure I know what the current game is vs what I think it is in my head. As a result of this, I noticed some emergent behaviour that was resulting in players pulling enormous amounts of mobs at high levels. As such, I have made some changes.

  • Resistances tweaked for all Vocations
  • Monster abilities will now ignore player armour once your defence has been broken
  • Monster attack power is ramped up for each additional monster that hits you per combat round once your defence is broken
  • Elite monsters damage reduced
  • Godlike monsters damage reduced
  • Elemental monsters damage reduced

Have fun, try not to die…
Fhox

Balance tweaks hotfix
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