More balance hotfixes v0.6.36

This tackles a couple of lingering historic balance issues while also aiming to make Bandits and Shamblers much more viable hunting zones. Here are the changes:

  • Thief
    • No longer has scatter volley, instead uses scatter shot
    • Health reduced
    • Now drops Demon Tooth necklace
  • Bloodseeker
    • No longer has scatter volley, instead uses scatter shot
    • No longer heals
  • Shambler
    • No longer heals
  • Slimespitter
    • No longer heals
  • Wild Soldier
    • No longer heals
  • Felwalker
    • HP & EXP increased
    • EXP ratio improved
  • Wasp
    • -5% Energy resistance
  • Hellhound
    • -5% Ice resistance
  • Necromancer
    • -5% Energy resistance
    • -5% Nature resistance
    • 100% Death resistance
  • Behemoth
    • -5% Nature resistance
  • Minotaur
    • -5% Nature resistance

The removal of scatter volley on Thieves and Bloodseekers should remove the primary obstacle preventing players from venturing there in smaller groups and hunting efficiently. Wild Soldiers have exactly the same EXP ratios as Orc Berzerkers, so the removal of their Heal is intended to further improve the efficiency of hunting outlaws, while the removal of heals from all Shambler variants should make these zones significantly more efficient.

Fhox

More balance hotfixes v0.6.36
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