Hello, another day another build 🙂 Today’s changes have been mainly focusing on further refining how pushes work and further improving NPC behaviour and interaction, specifically around combat interactions with other NPCs and what happens when a friendly NPC finds itself no longer in combat.
- Pushes now prefer to push creatures away from the creature performing the push, and only fall back on swapping places should all other surrounding tiles not qualify.
- Factional alignments defined explicitly, Monsters will now fight Ruhin & Emberton NPCs.
- NPCs in the Nexus flagged as passive and immovable.
- Fix for direction changes being re-broadcast back to the player.
- NPCs now track hits taken from other NPCs
- NPCs now correctly retarget when chasing a creature that is too far to reach.
- Ruhin will return to the pub should he be lured away by combative monster interaction.
- Passive NPCs return to spawn and heal to full should they become involved in combat.
- Heal effects shown on NPCs that are returned to full health.
- Pushes now happen on the same server frame they are processed, preventing a situation where a creature gets pushed onto a tile that has become occupied by another NPC in the interim frame.
Fhox
PTR Build 24