Hiho,
This is hopefully the final PTR tidyup sweep concerning the new spell systems added so far. I am deploying the PTR mid-week instead of Friday as this is a clean cut-off point, and I do not expect to have made sufficient progress on the status effects systems by Friday to warrant a fresh deployment. As always, please report any bugs and issues on Discord in #bugs-glitches.
Changes
- Spell cast conditions checked when pushed, cast cancelled as appropriate
- Creature direction is maintained if pushed while casting a spell, regardless of the direction of the push
- Untargeted AOE cast warnings now move with the creature casting them if they are pushed
- Housekeeping pass on client side entity management & cleanup
- Ongoing AOE warnings are now tracked server side and sent to players entering a new area
Fixes
- Colour corruption happening randomly to player sprites on PTR
- Potential fix for the “ghost mob” bug
- Potential fix for static entities randomly not appearing (traps, portals etc)
Cheers
PTR v0.7.0 Build 42 Released!