Hi everyone I hope you are all well,
This is the last patch release before I start work on replacing the database back-end in February ready for working on scaling content. I have been playing Mirage myself quite a lot recently and the game hits a wall of slowdown from Harbingers onwards. The time-to-kill feels, mind numbing, so with that in mind I have made the following changes.
- All monsters over level 30 have been adjusted
- HP is halved
- EXP is halved
- Respawn rate increased
- Various high level Zones have had their Monster spawns padded out
- Removal of the lone Shambler in Abyss
This is obviously a significant change that will impact all players over level 30. I expect everyone to be doing more running around and less standing still, as well as getting twice as much loot as the drop rates have not changed. Keep in mind currency is not part of the loot table and is dynamically calculated using maximum monster HP. Consider this a pre-scaling monsters experiment 🙂
Liam