Hello everyone,
This is one that might need some fiddling to get it to a good place, but Elite Monsters are back baby. Did I mention it is insanely hot in the UK right now? Trying to sit and code in this heat is absolutely soul destroying!
What’s changed?
- Fortified now drops an armour value relative to the items’ level
- HP and Mana regen is increased on drops 40+, then again on drops 80+
- Elite Monsters:
- Have 3x the exp, 3x the hp, and twice the stats
Will drop double materials and currency
- Will spawn one in every 20 mobs
Will spawn 100% of the time in zones hunted to at least 50% of extinction- Will drop items with additional “elite” modifiers
- Soul Potion prices significantly increased
- Charm prices increased (sorry!)
- Shaman melee rises much faster
- Enchanting UI scrolls on small resolutions
- Shamans are now represented on the main menu
Hotfixes
- Killing more than 50% of a zone will now double the chance of an elite spawn rather than guarantee it, upping elites to one in 10 instead of one in 20
- Elite monsters will now drop 3 times the currency and 3 times the materials
- Dying during server shutdown or the first 5 minutes of server start will result in no exp loss and charms will not break
What next?
I have a feeling the Elite Monster spawn conditions will be tweaked a bit over the coming days so that’ll be a bit fiddly but deployed using hotfixes so it shouldn’t be too disruptive. I think the next hacky thing I’m going to look at wedging in is the Arenas 🙂
The price increases are due to data I’ve collected over player currency gains since the buffs started, now everything is so buffed people are gaining a lot more currency much easier so, we have to compensate for it somehow.
Fhox