fixes

Version 0.3.128 released!

Minor update to start off the week. You can now track your arrows much easier Changes Fix for not losing yellow skull if a white skull you have targeted but not actually hit dies Fix for not getting a yellow skull if you are killed by a white skull you attacked then return to fight[…]

Midnight Hotfixes

Hello everyone, So I’ve been burning the midnight oil with milctea and KnDunek who have very kindly given me hours of their lives this evening testing, fixing, and improving the skull system. There are a number of edge cases and fixes that have gone in as a result! Our lives for the last 3 hours[…]

Version 0.3.127 released!

Hiya, Unfortunately I had an accident at the gym on Thursday that saw me wasting much of Friday in A&E, I worked my ass off in the evening however and have managed to get the first pass of the new PVP changes implemented. Yellow skulls? Here are the changes in today’s update… If you have[…]

Update 0.3.125 released!

Hello again everyone, This update adds a bunch of boring stuff that, like with most of the updates recently, we needed to get out of the way. Finally, you can delete your unwanted Heroes šŸ™‚ Additions Character name punished is now recorded against violations Upgraded to latest version of LibGDX, minimum android version is now[…]

Patch 0.3.98

Hello everyone, This update fixes some issues surrounding the PVP implementation and makes more areas PVP enabled to make things a bit more interesting. Fix for targeting while moving Fix for not being able to target attack a player if you already have another target PVPĀ attack is now double tap instead of long-press Long press[…]

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