About the next update (version 0.3.131)

Hi everyone.

As many of you are now hopefully aware I am now pushing forwards towards the spells update and getting everything in place necessary to make that happen. Spells, abilities and talents are going to leverage a lot of things that don’t currently exist – so the next update will be adding a lot of stat changes and base mechanics that we haven’t seen yet. This post is going to cover all of the changes you can expect in the next update.

Elements
Mirage is going to have an expanded rock paper scissors elemental system, the elements are as follows:

  • Physical
  • Fire
  • Energy
  • Poison
  • Ice
  • Death (mage only)
  • Holy (ranger only)
  • Mana (mage only)

Every type of attack will be one of these elements. Standard weapons and arrows will do Physical damage, standard mage attacks will do Mana damage. Monsters will have elemental weaknesses and elemental resistances, so it will not always be viable to use standard attacks against enemies – Behemoths for example have a 75% physical resist in the update.

Each class will have some different base resistances (mages are naturally resistant to mana damage for example), and you will be able to check out your current resistances in the stats screen. Monster resistances will be listed in the target details screen when you are attacking them.

Itemisation
Currently all of the gear in the game is very basic, if you have a leather armour, it’s a leather armour. Going forwards I am locking armour to the classes, changing how gear drops work and introducing secondary stats. The primary stats on equipment will be as follows:

  • Melee (Knight Equipment)
  • Distance (Ranger Equipment)
  • Magic (Mage Equipment)

Each piece of equipment will have a fixed primary stat on it, but in addition to this equipment will be able to drop with a random secondary stat from the following pool:

  • Stamina
  • Accuracy (Ranger equipment only)
  • Crit
  • Defence
  • Spirit

We all know spirit is pretty much useless right now, I can see it actually being one of the most desirable stats once spells land though. This will diversity will both help the economy and also play well with the spells and talents system as it’ll let you cherry pick your secondary gear stats to complement your build.

Enchanting
There will be a new NPC in town that will enchant your equipment for you in exchange for new collectable drops from many monsters in game. This will allow you to apply elemental resistance bonuses to your equipment, and enchant your weapons to do a specific type of elemental damage so you can get some damage bonuses.

All new attack effects
Mombi has kindly drawn 33 new attack animations for the new elements system. Regardless of if you are hitting something with a sword, firing arrows at it, or shooting magic using a staff, there are all new unique attack animations. It is now super obvious what kind of elemental damage you are doing, and all the new graphics are awesome. No more recoloured fireballs!

What about Knights they are ruined I should just delete my account right?
Given we are alpha and taking into account how much the game is changing every update now it’s pretty much a 100% certainty that Knights are stuck exactly how they are forever now because I just woke up and decided they should suck so you should probably just uninstall or whatever. Either that or maybe read the last news post properly.

Liam

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About the next update (version 0.3.131)
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