Monsters are creatures that appear all around the world except for safe zones and towns. They attack the player and can be killed to gain experience and obtain loot such as money, food, materials, equipment, arrows and sometimes even potions.
In order to kill monsters more efficiently you need to be aware of their elemental strengths and weaknesses. You'll notice they're weak to an element if it says a negative number like -5%, and resistant otherwise.
After level 30 you can start enchanting your weapon and armour with materials to gain advantage against them, making the before mentioned a valuable resource, although quite hard to gather at the early stages of the game.
All monsters have a certain chance to mutate in different variants which will slightly change their behavior. Be aware as you might die against some of them if you're fighting solo.
Giants are the biggest in size and the strongest. With 1.6 times the stats and triple the health, exp and currency/materials drops than a regular mob, you may prefer killing them in parties as this particular monster is gonna take you a very long time or potentially kill you with his superior strength.
Same as the previous one, but slightly less impactful. 1.3x stats, double health, exp and currency/materials drops.
These mobs change their attack to a certain element, including AoE and their main attack becomes magical if it wasn't before (just imagine them holding an imaginary enchanted staff). Their resistances remain unchanged.
Most powerful of all elementals. All attacks become of nature element and gets double HP, double exp, 1.1x stats, double currency/materials and can mass heal other monsters if they are not trained on.
All attacks become physical element.
All attacks become fire element.
All attacks become energy element.
All attacks become ice element.
Monsters with this mutation have doubled movement speed and their size halved. Movement speed is capped at 10 tiles per second.
Monsters with this mutation have their movement speed halved and are slightly larger than their normal counterparts.
Monsters with this mutation are tiny in size, have their health and experience halved and 0.8x stats.
Pages in category "Monsters"
The following 57 pages are in this category, out of 57 total.