Spells

From Realm Wiki
Spells are additional actions both players and Monsters execute, completely independent of the basic hits. Every monster and vocation has its own unique selection of spells, some of them are used to deal additional damage, heal allies and/or yourself, and in the case of players, some spells can also make the monsters switch targets or create consumable items.

Players can access their Spell menu by pressing the Blank Rune icon in their inventory or pressing the "H" key if you're playing using the PC client; and clicking one of the 3 spell icons on the screen. Note that to be able to switch spells, you must be out of combat and in a Safe Zone or in a Town

Player Spells

The % of damage specified in this list is relative to your character's damage (So if you normally deal 100 damage, a 25% damage spell will deal 25 damage). Every spell requires mana for you to be able to cast it and has a cooldown. (Note that after casting a spell, a 1 second global cooldown is applied to every spell regardless of type, and also Runes) All damage spells also require the target to be in attack range in order to cast them.

Knight Spells

All knight spells deal damage, and they require you to be in Melee Range in order to cast them, with the exception of Throwing Axe and Challenging Throw.

Icon Name Incantation Unlock level Mana Cost Cooldown Effect Conditions to cast
Animus.png Throwing Axe Animus 5 20 Mana 6 seconds Throws an axe at the target, dealing 25% damage. -Having an enemy targeted.
Evasto.png Devastate Evasto 10 10 Mana 4 seconds Hit your target with your equipped weapon for 30% damage. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.
Exequor.png Execute Exequor 15 50 Mana 15 seconds Execute the target with your equipped weapon, dealing 300% damage -Having an enemy targeted.
-The target must also have less than 20% their Max Health.
-Having a Sword, a Mace or an Axe equipped.
EvastoOne.png Devastate (Rank 1) Evasto Fortis 20 15 Mana 4 seconds Hit your target with your equipped weapon for 50% damage. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.
Vortice.png Whirlwind Vortice 25 50 Mana 30 seconds Swing your equipped weapon 360 degrees dealing 100% damage to all enemies directly around you. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.
EvastoTwo.png Devastate (Rank 2) Evasto Firmus 30 20 Mana 4 seconds Hit your target with your equipped weapon for 75% damage. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.
Attentus.png Challenging Throw Animus Attentus 35 30 Mana 6 seconds Throw an axe at the target dealing 25% damage and forcing it to attack you. Does not taunt players. -Having an enemy targeted.
-The target must be attacking a party member in order to taunt it.
VorticeOne.png Whirlwind (Rank 1) Vortice Potens 40 75 Mana 30 seconds Swing your equipped weapon 360 degrees dealing 200% damage to all enemies directly around you. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.
ExequorOne.png Execute (Rank 1) Exequor Finalem 45 75 Mana 15 seconds Execute the target with your equipped weapon, dealing 400% damage -Having an enemy targeted.
-The target must also have less than 20% their Max Health.
-Having a Sword, a Mace or an Axe equipped.
VorticeTwo.png Whirlwind (Rank 2) Vortice Brutus 50 100 Mana 30 seconds Swing your equipped weapon 360 degrees dealing 300% damage to all enemies directly around you. (Grants 1 Melee exp) -Having an enemy targeted.
-Having a Sword, a Mace or an Axe equipped.

Ranger Spells

Additional to the mana, ranger spells also require arrows for you to cast them. Headshots and Concussive Shots require 1 arrow, Volleys require 3 arrows (if you have less you'll only shoot as many arrows as you have) and Scattershots consume 1 arrow for every target hit (maximum 25 arrows).

Icon Name Incantation Unlock level Mana Cost Cooldown Effect Conditions to cast
Ligna.png Conjure Wooden Arrows Partum Ligna Telum 5 15 Mana 60 seconds Conjure 35 Wooden Arrows. -Having at least 3.5 free cap in your inventory.
Plures.png Volley Plures 10 20 Mana 6 seconds Fire 3 arrows in rapid succession, each arrow deals 20% attack power and can crit (Grants 1 Distance exp). -Having an enemy targeted.
-Having a Bow equipped.
Lapis.png Conjure Stone Arrows Partum Lapis Telum 10 20 Mana 60 seconds Conjure 35 Stone Arrows. (Grants 1 Magic exp) -Having at least 3.5 free cap in your inventory.
Stagni.png Conjure Flint Arrows Partum Stagni Telum 15 25 Mana 60 seconds Conjure 35 Flint Arrows. (Grants 1 Magic exp) -Having at least 3.5 free cap in your inventory.
Perturbo.png Concussive Shot Perturbo 15 50 Mana 15 seconds Concuss the target, forcing it to attack any other player in your party or retreating. Does not affect players -Having an enemy targeted.
-The enemy must also be attacking you or a party member, else it has no effect.
-Having a Bow equipped.
Silex.png Conjure Tin Arrows Partum Silex Telum 20 30 Mana 60 seconds Conjure 35 Tin Arrows. (Grants 1 Magic exp) -Having at least 3.5 free cap in your inventory.
Exactus.png Headshot Exactus 20 50 Mana 15 seconds Execute the target with an arrow dealing 300% damage. (Grants 1 Distance exp) -Having an enemy targeted.
-The enemy must also have less than 20% their Max Health.
-Having a Bow equipped.
PluresOne.png Volley (Rank 1) Plures Fuga 25 30 Mana 6 seconds Fire 3 arrows in rapid succession, each arrow deals 40% attack power and can crit (Grants 1 Distance exp). -Having an enemy targeted.
-Having a Bow equipped.
Ferrum.png Conjure Iron Arrows Partum Ferrum Telum 30 35 Mana 60 seconds Conjure 35 Iron Arrows. (Grants 1 Magic exp) -Having at least 3.5 free cap in your inventory
Discedo.png Scatter Shot Discedo 30 75 Mana 30 seconds Fire an arrow to your target and all enemies close to it (Refer to the shapes section to see this spell's range), each arrow deals 100% damage. (Grants 1 Distance exp) -Having an enemy targeted.
-Having a Bow equipped.
ExactusOne.png Headshot (Rank 1) Exactus Acredo 35 75 Mana 15 seconds Execute the target with an arrow dealing 400% damage. (Grants 1 Distance exp) -Having an enemy targeted.
-The enemy must also have less than 20% their Max Health.
-Having a Bow equipped.
Edhel.png Conjure Elven Arrows Partum Edhel Telum 40 40 Mana 60 seconds Conjure 35 Elven Arrows. (Grants 2 Magic exp) -Having at least 3.5 free cap in your inventory.
DiscedoOne.png Scatter Shot (Rank 1) Discedo Atrox 40 90 Mana 30 seconds Fire an arrow to your target and all enemies close to it (Refer to the shapes section to see this spell's range), each arrow deals 175% damage. (Grants 1 Distance exp) -Having an enemy targeted.
-Having a Bow equipped.
PluresTwo.png Volley (Rank 2) Plures Velox 45 40 Mana 6 seconds Fire 3 arrows in rapid succession, each arrow deals 60% attack power and can crit (Grants 1 Distance exp). -Having an enemy targeted.
-Having a Bow equipped.
Baca.png Conjure Pearl Arrows Partum Baca Telum 50 45 Mana 60 seconds Conjure 35 Pearl Arrows. (Grants 2 Magic exp) -Having at least 3.5 free cap in your inventory.
DiscedoTwo.png Scatter Shot (Rank 2) Discedo Ferox 50 100 Mana 30 seconds Fire an arrow to your target and all enemies close to it (Refer to the shapes section to see this spell's range), each arrow deals 250% damage. (Grants 1 Distance exp) -Having an enemy targeted.
-Having a Bow equipped.
Spica.png Conjure Spiked Arrows Partum Spica Telum 60 50 Mana 60 seconds Conjure 35 Spiked Arrows. (Grants 2 Magic exp) -Having at least 3.5 free cap in your inventory.
Mythril.png Conjure Mythril Arrows Partum Mythril Telum 70 55 Mana 60 seconds Conjure 35 Mythril Arrows. (Grants 2 Magic exp) -Having at least 3.5 free cap in your inventory.
Adamas.png Conjure Diamond Arrows Partum Adamas Telum 80 60 Mana 60 seconds Conjure 35 Diamond Arrows. (Grants 3 Magic exp) -Having at least 3.5 free cap in your inventory.
Regius.png Conjure Royal Arrows Partum Regius Telum 90 65 Mana 60 seconds Conjure 35 Royal Arrows. (Grants 3 Magic exp) -Having at least 3.5 free cap in your inventory.
Atrox.png Conjure Chaos Arrow Partum Atrox Telum 100 1000 Mana 600 seconds Conjure 1 Chaos Arrow. (Grants 50 Magic exp) -Having at least 0.1 free cap in your inventory.

Mage Spells

Icon Name Incantation Unlock level Mana Cost Cooldown Effect Conditions to cast
Incutio.png Elemental Strike Incutio 5 10 Mana 4 seconds Unleash your equipped weapon's energy in a targeted strike dealing 25% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
EmMinima.png Conjure Light Mana Missile Partum Em Minima 10 100 Mana 60 seconds Conjure 3 Light Mana Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
Confundo.png Mind Games Confundo 10 50 Mana 15 seconds Confuses the target, forcing it to attack another player in your party or retreating. Does not affect players. -Having an enemy targeted.
-The enemy must also be attacking you or a party member, else it has no effect.
GlacioMinima.png Conjure Light Ice Missile Partum Glacio Minima 15 100 Mana 60 seconds Conjure 3 Light Ice Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
IgnisMinima.png Conjure Light Fire Missile Partum Ignis Minima 20 100 Mana 60 seconds Conjure 3 Light Fire Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
IncutioOne.png Elemental Strike (Rank 1) Incutio Potius 20 15 Mana 4 seconds Unleash your equipped weapon's energy in a targeted strike dealing 50% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
Eversio.png Explosion Eversio 25 75 Mana 30 seconds Unleash your equipped weapon's energy in a targeted explosion dealing 100% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
VisMinima.png Conjure Light Energy Missile Partum Vis Minima 25 100 Mana 60 seconds Conjure 3 Light Fire Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
NexMinima.png Conjure Light Death Missile Partum Nex Minima 30 400 Mana 600 seconds Conjure 3 Light Death Missiles, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
IncutioTwo.png Elemental Strike (Rank 2) Incutio Amplius 30 20 Mana 4 seconds Unleash your equipped weapon's energy in a targeted strike dealing 75% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
Glacio.png Conjure Ice Missile Partum Glacio 35 200 Mana 60 seconds Conjure 2 Ice Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
Ignis.png Conjure Fire Missile Partum Ignis 40 200 Mana 60 seconds Conjure 2 Fire Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
EversioOne.png Explosion (Rank 1) Eversio Plas 40 100 Mana 30 seconds Unleash your equipped weapon's energy in a targeted explosion dealing 200% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
Vis.png Conjure Energy Missile Partum Vis 45 200 Mana 60 seconds Conjure 2 Energy Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
IncutioThree.png Elemental Strike (Rank 3) Incutio Magis 45 25 Mana 4 seconds Unleash your equipped weapon's energy in a targeted strike dealing 100% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
Em.png Conjure Mana Missile Partum Em 50 200 Mana 60 seconds Conjure 2 Mana Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
EversioTwo.png Explosion (Rank 2) Eversio Praeter 50 125 Mana 30 seconds Unleash your equipped weapon's energy in a targeted explosion dealing 300% weapon damage (Refer to the shapes section to see this spell's range), (Grants 1 Magic exp). -Having an enemy targeted.
-Having a Staff or a Rod equipped.
Nex.png Conjure Death Missile Partum Nex 55 800 Mana 600 seconds Conjure 2 Death Missiles, consumes 1 Blank Rune, (Grants 40 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
GlacioGravis.png Conjure Heavy Ice Missile Partum Glacio Gravis 60 400 Mana 60 seconds Conjure a Heavy Ice Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
IgnisGravis.png Conjure Heavy Fire Missile Partum Ignis Gravis 65 400 Mana 60 seconds Conjure a Heavy Fire Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
VisGravis.png Conjure Heavy Energy Missile Partum Vis Gravis 70 400 Mana 60 seconds Conjure a Heavy Energy Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
EmGravis.png Conjure Heavy Mana Missile Partum Em Gravis 75 400 Mana 60 seconds Conjure a Heavy Mana Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
NexGravis.png Conjure Heavy Death Missile Partum Nex Gravis 100 1500 Mana 600 seconds Conjure a Heavy Death Missile, consumes 1 Blank Rune, (Grants 75 Magic exp). -Having at least 1 Blank Rune in your inventory.

Shaman Spells

Most shaman spells heal, however none of them deal damage.

Icon Name Incantation Unlock level Mana Cost Cooldown Effect Conditions to cast
Refectio.png Healing Hands Refectio Infirmis 5 30 Mana 7 seconds Heal yourself or an ally for 100% Magic power, (Grants 1 Magic exp). -Having an ally targeted (To heal others), or an enemy / not targeting anything to heal yourself.
-Having a Staff, a Rod or a Mace equipped.
EmMinima.png Conjure Light Mana Missile Partum Em Minima 10 100 Mana 60 seconds Conjure 3 Light Mana Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
Confundo.png Mind Games Confundo 10 50 Mana 15 seconds Confuses the target, forcing it to attack another player in your party or retreating. Does not affect players. -Having an enemy targeted.
-The enemy must also be attacking you or a party member, else it has no effect.
PetramMinima.png Conjure Light Physical Missile Partum Petram Minima 15 100 Mana 60 seconds Conjure 3 Light Physical Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
FelMinima.png Conjure Light Nature Missile Partum Fel Minima 20 100 Mana 60 seconds Conjure 3 Light Nature Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
RefectioOne.png Healing Hands (Rank 1) Refectio 20 60 Mana 7 seconds Heal yourself or an ally for 200% Magic power, (Grants 1 Magic exp). -Having an ally targeted (To heal others), or an enemy / not targeting anything to heal yourself.
-Having a Staff, a Rod or a Mace equipped.
SanctusMinima.png Conjure Light Holy Missile Partum Sanctus Minima 25 100 Mana 60 seconds Conjure 3 Light Holy Missiles, consumes 1 Blank Rune, (Grants 5 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
Divinus.png Divine Intervention Divinus 25 120 Mana 15 seconds Heal yourself and all allies in range (Refer to the shapes section to see this spell's range) for 200% Magic Power, (Grants 1 Magic exp). -Having a Staff, a Rod or a Mace equipped.
Sana.png Conjure Light Heal Partum Sana 30 400 Mana 300 seconds Conjure 3 Light Heals, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 2 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
RefectioTwo.png Healing Hands (Rank 2) Refectio Fortis 30 90 Mana 7 seconds Heal yourself or an ally for 300% Magic power, (Grants 1 Magic exp). -Having an ally targeted (To heal others), or an enemy / not targeting anything to heal yourself.
-Having a Staff, a Rod or a Mace equipped.
Petram.png Conjure Physical Missile Partum Petram 35 200 Mana 60 seconds Conjure 2 Physical Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
Fel.png Conjure Nature Missile Partum Fel 40 200 Mana 60 seconds Conjure 2 Nature Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
DivinusOne.png Divine Intervention (Rank 1) Divinus Fortis 40 180 Mana 15 seconds Heal yourself and all allies in range (Refer to the shapes section to see this spell's range) for 300% Magic Power, (Grants 1 Magic exp). -Having a Staff, a Rod or a Mace equipped.
Sanctus.png Conjure Holy Missile Partum Sanctus 45 200 Mana 60 seconds Conjure 2 Holy Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
RefectioThree.png Healing Hands (Rank 3) Refectio Infirmo 45 120 Mana 7 seconds Heal yourself or an ally for 400% Magic power, (Grants 1 Magic exp). -Having an ally targeted (To heal others), or an enemy / not targeting anything to heal yourself.
-Having a Staff, a Rod or a Mace equipped.
Em.png Conjure Mana Missile Partum Em 50 200 Mana 60 seconds Conjure 2 Mana Missiles, consumes 1 Blank Rune, (Grants 10 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
DivinusTwo.png Divine Intervention (Rank 2) Divinus Gravis 50 240 Mana 15 seconds Heal yourself and all allies in range (Refer to the shapes section to see this spell's range) for 400% Magic Power, (Grants 1 Magic exp). -Having a Staff, a Rod or a Mace equipped.
Consano.png Conjure Heal Partum Consano 55 800 Mana 300 seconds Conjure 2 Heals, consumes 1 Blank Rune, (Grants 40 Magic exp). -Having at least 1 free cap in your inventory.
-Having at least 1 Blank Rune in your inventory.
PetramGravis.png Conjure Heavy Physical Missile Partum Petram Gravis 60 400 Mana 60 seconds Conjure a Heavy Physical Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
FelGravis.png Conjure Heavy Nature Missile Partum Fel Gravis 65 400 Mana 60 seconds Conjure a Heavy Nature Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
SanctusGravis.png Conjure Heavy Holy Missile Partum Sanctus Gravis 70 400 Mana 60 seconds Conjure a Heavy Holy Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
DivinusThree.png Divine Intervention (Rank 3) Divinus Gravis 70 300 Mana 15 seconds Heal yourself and all allies in range (Refer to the shapes section to see this spell's range) for 500% Magic Power, (Grants 1 Magic exp). -Having a Staff, a Rod or a Mace equipped.
EmGravis.png Conjure Heavy Mana Missile Partum Em Gravis 75 400 Mana 60 seconds Conjure a Heavy Mana Missile, consumes 1 Blank Rune, (Grants 20 Magic exp). -Having at least 1 Blank Rune in your inventory.
Percuro.png Conjure Heavy Heal Partum Percuro 100 1500 Mana 600 seconds Conjure a Heavy Heal, consumes 1 Blank Rune, (Grants 75 Magic exp). -Having at least 1 Blank Rune in your inventory.

Shapes and Ranges

The Basics

First and foremost, it's important to clear out the range of basic attacks as well as monster detection range.

RangeTutorial.png
Monsters can detect you up to 5 tiles away from where they're standing, distanced and magic attacks can reach up to 4 tiles away, and Melee attacks can only damage the 8 surrounding tiles.

Directions

Monsters will also turn around depending on which tile you are located relative to their position

DirectionTutorial.png
In this image, the white tiles are unclear which direction they cause the monster to face, because if you walk, for example, to the top left square from the red area, they'll remain facing up, however if you walk to that same square from a yellow tile, they will remain facing left.

Area of Effect Shapes

In this section, the ranges/shapes of Area of Effect (AoEs for short) spells will be shown, and they will be divided in 2 categories: "Fixed Shape Spells" and "Directional Spells".

Note: The shapes shown in this section may seem different when playing the game, this is because there may be obstacles/walls that create cover, thus blocking sections of it.

Purple Tiles are where the caster is standing, Blue Tiles are where the caster's target is (No blue tile means the position of the target is irrelevant), and Red Tiles are the spell's reach. they always include the target's tile (For targeted spells).

Monsters also have their own versions of some player spells with a few differences, which will be listed here:

  • Scatter Shot: They attack all players in range simultaneously
  • Volleys: Their volleys may also attack random players in range with each arrow instead of shooting them all at the same target, those will be referred to as "Scatter Volleys".
  • Throwing Axe: Their Throwing Axes deal 100% damage and are also guaranteed critical hit

Fixed Shape Spells

These spells always have the same shape, regardless of which direction the caster is facing. Every player spell has a fixed shape. These spells may have their center either in the target's position, or have the caster's position as its center.

Directional Spells

These spells change their shape depending on which direction the monster is facing. All pictures shown here consider the monster as if it was facing down. As of now only monsters have directional spells

The Rings Explosion and the Alternate Rings being directional is not a mistake, the explosion really has that non-symmetrical shape and it's dependant of which direction the monster is facing.